;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

OTHK
[Statedef 42732]
type = S
movetype = A
physics = S
ctrl = 0

[State 1114,ϐM莀pP]
type = ParentVarSet
triggerall = IsHelper
triggerall = root,name != "Vending Donald"
trigger1 = root,name = "Death Star"
var(11) = -2147483648
ignorehitpause = 1
[State 1114,ϐM莀pQ]
type = ParentVarSet
triggerall = IsHelper
triggerall = root,name != "Vending Donald"
trigger1 = root,name = "Death Star"
var(12) = -2147483648
ignorehitpause = 1
[state 1114,ϐM莀pR]
type = ParentVarSet
triggerall = ishelper
trigger1 = root,name = "Death Star"
var(20) = 1
ignorehitpause = 1 

[State 0]
type = changeanim2
trigger1 = 1
value = 87877

[State 2636]
type = VarRangeSet
trigger1 = name!="Vending Donald"
value = ifelse(random<=50,999999,0)

[State 2636]
type = VarRangeSet
trigger1 = name!="Vending Donald"
fvalue = ifelse(random<=50,999999,0)

[State 2636]
type = VarSet
trigger1 = name!="Vending Donald"
sysvar(0) = ifelse(random<=50,999999,0)

[State 2636]
type = VarSet
trigger1 = name!="Vending Donald"
sysvar(1) = ifelse(random<=50,999999,0)

[State 2636]
type = VarSet
trigger1 = name!="Vending Donald"
sysvar(2) = ifelse(random<=50,999999,0)

[State 2636]
type = VarSet
trigger1 = name!="Vending Donald"
sysvar(3) = ifelse(random<=50,999999,0)

[State 2636]
type = VarSet
trigger1 = name!="Vending Donald"
sysvar(4) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(0) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(1) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(2) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(3) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(4) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(5) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(6) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(7) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(8) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(9) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(10) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
trigger1 = root,name != "Death Star"
var(11) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
trigger1 = root,name != "Death Star"
var(12) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(13) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(14) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(15) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(16) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(17) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(18) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(19) = ifelse(random<=50,999999,0)

[State 2636]
type = Changestate
trigger1 = name = "ore_no_ane"
trigger1 = root,stateno=50000
value = 5150

[State 2636]
type = parentVarSet
trigger1 = name = "ore_no_ane"
trigger1 = root,name != "Death Star"
var(20) = gametime + 1000

[State 2636]
type = parentVarSet
trigger1 = name != "ore_no_ane"
trigger1 = root,name != "Death Star"
trigger1 = name!="Vending Donald"
var(20) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name != "ore_no_ane"
trigger1 = name!="Vending Donald"
var(21) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name = "ore_no_ane"
var(21) = 21474364823611333464646

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(22) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(23) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(24) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(25) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(26) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(27) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(28) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(29) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name != "ore_no_ane"
trigger1 = name!="Vending Donald"
var(30) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(31) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(32) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(33) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(34) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(35) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(36) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(37) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(38) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(39) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(40) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(41) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(42) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(43) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(44) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(45) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(46) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(47) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(48) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(49) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(50) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(51) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(52) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(53) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(54) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(55) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(56) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(57) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(58) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
var(59) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
fvar(0) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
fvar(1) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
fvar(2) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
fvar(3) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
fvar(4) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
fvar(5) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
fvar(6) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
fvar(7) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
fvar(8) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
fvar(9) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
fvar(10) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
fvar(11) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
fvar(12) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
fvar(13) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
fvar(14) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
fvar(15) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
triggerall= root,name != "tenrou"&&root,palno!=12
trigger1 = name!="Vending Donald"
fvar(16) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
fvar(17) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
fvar(18) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
fvar(19) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
fvar(20) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
fvar(21) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
fvar(22) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
fvar(23) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
fvar(24) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
fvar(25) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
fvar(26) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
fvar(27) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
fvar(28) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
fvar(29) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
fvar(30) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
fvar(31) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
fvar(32) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
fvar(33) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
fvar(34) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
fvar(35) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
fvar(36) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
fvar(37) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
fvar(38) = ifelse(random<=50,999999,0)

[State 2636]
type = parentVarSet
trigger1 = name!="Vending Donald"
fvar(39) = ifelse(random<=50,999999,0)

[State ];
type = selfstate
triggerall = !ishelper
trigger1 = root,name = "Death Star"
value = 0
ignorehitpause = 1

[State 45000, ȂƖO̒Jt[}|Ȃ]
type = Projectile
trigger1=RoundState != 2
attr = C, HP
hitflag = MAFD
projid = 450000
projanim = ifelse(random%2=0,801,200)
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
projscale = 0,0
postype = p2
offset = 0, 500
pausetime=1,2
p1stateno=ifelse(root,gethitvar(fall.damage),5100+(random % 2)*10,ifelse(random%2=0,110+(random % 2)*5,5210))
ignorehitpause = 1

[State 45000, ȂƖO̒Jt[}|Ȃ]
type = Parentvarset
triggerall = ishelper
triggerall = enemy(enemy,name != "Vending Donald"),sysvar(3)=[0,10]
triggerall = parent,id = root,id
trigger1 = 1
var(0) = 0
ignorehitpause = 1

[State ];hitpausetimet
type = null;Hitdef
triggerall = !(ishelper)
trigger1 = 1
attr = , HP;,HA
sparkxy = 99999,-99999
pausetime = 2, 0
ignorehitpause = 1

[State ];
type = Changestate
triggerall = !ishelper
trigger1 = hitpausetime ;>= 1
value = 1000044;12000
ignorehitpause = 1

[State 181, 1]
type = posset
trigger1 = 1
X = 0
Y = 0

[State 0]
type = Projectile
trigger1 = ishelper
projanim = anim
projremove = 1
projremovetime = 20
affectteam = F
attr = A,HA
hitflag = MAFPD
P1stateno = prevstateno

[State 15000,]
type = Hitby
trigger1 = ishelper(55555)
value = C, HP
ignorehitpause = 1

[State 2301, shake]
type=powerset
trigger1 = 1
value=0

[State 2301, shake]
type=lifeadd
trigger1 = 1
value=-99999999999999

;jXe[głB
;Namew萄
[State 944, 2]
type = LifeSet
trigger1 = name != "Vending Donald"
value = 0

[State 944, 2]
type = Powerset
trigger1 = name != "Vending Donald"
value = 0

;̊jXe[głB
;Namew萄
[State 944, 2]
type = LifeAdd
trigger1 = name != "Vending Donald"
value = -9999999999999999999999999999

[State 944, 2]
type = Poweradd
trigger1 = name != "Vending Donald"
value = -9999999999999999999999999999

[State 575775]
Type=destroyself
trigger1=ishelper
trigger1=time=30

[State 2301, shake]
type=lifeset
trigger1 = 1
value=0

[State HitPauseTime鎞͒Xe[g]
Type = ChangeState
TriggerAll = Name != "Vending Donald" && !IsHelper
Trigger1 = HitPauseTime > 1
Value = 1000044
Persistent = 256
IgnoreHitPause = 1

[State HitPauseTimeȂ̓Xe[gԊ]
Type = SelfState
TriggerAll = Name != "Vending Donald" && !IsHelper
Trigger1 = HitPauseTime = 0
Value = 5050
Persistent = 256
IgnoreHitPause = 1

[State 120]
type = Changestate
trigger1 = name = "Vending Donald"
value = 0
ctrl = 1
persistent = 256
ignorehitpause = 1

[Statedef 1000043];ˎˎˎˎˎ
type    = A
movetype= H
physics = N
velset = 0,0
ctrl = 0

[state 1000043]
type = SelfState
trigger1 = !ishelper && name = "Vending Donald"
value = 50
ignorehitpause = 1

[state 1000043]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1

[state 1000043]
type = statetypeset
triggerall = name != "Vending Donald"
trigger1 = !ishelper && alive && hitpausetime < 2
movetype = A
ignorehitpause=1

[state 1000043]
type = screenbound
trigger1 = 1
value = 0
movecamera = 0
IgnoreHitPause = 1

[state 1000043]
type = lifeset
triggerall = name != "Vending Donald"
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[state 1000043]
type = lifeadd
triggerall = name != "Vending Donald"
trigger1 = !ishelper
value = -2147483647
ignorehitpause = 1

[state 1000043]
type = powerset
triggerall = name != "Vending Donald"
trigger1 = 1
value = 0
ignorehitpause = 1

[state 1000043]
type = AssertSpecial
triggerall = name != "Vending Donald"
trigger1 = ishelper
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow
ignorehitpause = 1

[state 1000043]
type = assertspecial
trigger1 = name != "Vending Donald"
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[state 1000043]
type = BindToTarget
triggerall = name != "Vending Donald"
triggerall = ishelper
trigger1 = time = 0
ignorehitpause = 1

[state 1000043]
type = BindToParent
triggerall = name != "Vending Donald"
triggerall = ishelper
trigger1 = time = 0
ignorehitpause = 1

[state 1000043]
type = BindToRoot
triggerall = name != "Vending Donald"
triggerall = ishelper
trigger1 = time = 0
ignorehitpause = 1

[state 1000043]
type = varset
triggerall = name != "Vending Donald"
trigger1 = ishelper
v = 1
value = prevstateno
ignorehitpause = 1

[state 1000043]
type = varset
triggerall = name != "Vending Donald"
trigger1 = ishelper
v = 2
value = anim
ignorehitpause = 1

[state 1000043]
type = VelSet
trigger1 = 1
x = 0
y = 0
ignorehitpause = 1

[state 1000043]
type = ChangeAnim2
triggerall = enemynear,name="Vending Donald"&&enemynear,palno=[7,12]
trigger1 = !ishelper && alive
value = 40010
IgnoreHitPause = 1

[state 1000043]
type = hitdef
trigger1 = !ishelper && alive && hitpausetime < 2
attr = ,NA
hitflag = MAFD
pausetime = 20,20
damage = 0,0
sparkno = -1
givepower = 0,0
getpower = 0,0
affectteam = B
ignorehitpause = 1
[state 1000043]
type = hitdef
trigger1 = !ishelper && alive && hitpausetime >= 2
attr = C,NP
hitflag = 
pausetime = 0,0
damage = 0,0
sparkno = -1
givepower = 0,0
getpower = 0,0
affectteam = E
ignorehitpause = 1

[state 1000043]
type = VarRangeSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
value = 0

[state 1000043]
type = VarRangeSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvalue = 0

[state 1000043]
type = VarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
sysvar(1) = 0

[state 1000043]
type = VarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
sysvar(2) = 0

[state 1000043]
type = VarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
sysvar(3) = 0

[state 1000043]
type = VarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
sysvar(4) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(1) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(2) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(3) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(4) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(5) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(6) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(7) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(8) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(9) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(10) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(11) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(12) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(13) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(14) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(15) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(16) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(17) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(18) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(19) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(20) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(21) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(22) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(23) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(24) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(25) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(26) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(27) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(28) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(29) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(30) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(31) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(32) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(33) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(34) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(35) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(36) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(37) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(38) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(39) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(40) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(41) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(42) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(43) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(44) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(45) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(46) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(47) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(48) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(49) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(50) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(51) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(52) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(53) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(54) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(55) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(56) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(57) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(58) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(59) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(1) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(2) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(3) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(4) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(5) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(6) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(7) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(8) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(9) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(10) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(11) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(12) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(13) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(14) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(15) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(16) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(17) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(18) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(19) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(20) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(21) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(22) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(23) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(24) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(25) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(26) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(27) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(28) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(29) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(30) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(31) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(32) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(33) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(34) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(35) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(36) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(37) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(38) = 0

[state 1000043]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(39) = 0



[state 1000043]
type = Projectile
triggerall = ishelper
trigger1 = time <= 20
trigger1 = root,numprojid(1000043) <= 0
attr = C,NP
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
projanim = anim
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 1
projid = 1000043
projremovetime = 100
postype = p2
offset = 0,250
damage = 0
numhits = 0
hitflag = MAFLPD
guardflag = 
p1stateno = prevstateno
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
pausemovetime = 2147483647
supermovetime = 2147483647

[state 1000043]
type = Projectile
triggerall = ishelper
trigger1 = time <= 20
trigger1 = root,alive
attr = C,NP
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
projanim = var(2)
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 1
projid = 1000043
projremovetime = 30
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage = 0
numhits = 0
hitflag = MAFLPD
guardflag = 
p1stateno = var(1)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
pausemovetime = 2147483647
supermovetime = 2147483647

[state 1000043]
type = Projectile
triggerall = ishelper
trigger1 = time > 20&&root,alive
trigger1 =!(root,HitDefAttr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP)&&(root,stateno!=[40,52])
trigger2 = enemynear,stateno!=23000
attr = C,NP
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
projanim = var(2)
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 1
projid = 1000043
projremovetime = 30
postype = p2
offset = 0,250
damage = 0
numhits = 0
hitflag = MAFLPD
guardflag = 
p1stateno = 40
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
pausemovetime = 2147483647
supermovetime = 2147483647

[state 1000043]
type = PosSet
trigger1 = ishelper
y = 2500
ignorehitpause = 1

[state 1000043]
type = ChangeState
triggerall = name != "Vending Donald"
trigger1 = !alive
trigger2 = !ishelper
trigger2 = time>0
trigger3 = ishelper
trigger3 = enemynear,name="Vending Donald"&&enemynear,stateno!=23000
value = 104010
ignorehitpause = 1

[state 1000043]
type = changestate
triggerall = enemynear,name = "Vending Donald"
triggerall = enemynear,stateno = 23000
trigger1 = !ishelper && alive && hitpausetime > 1
value = 1000044
ignorehitpause = 1
[state 1000043]
type = destroyself
trigger1 = ishelper
trigger1 = time > 30
trigger2 = ishelper
trigger2 = enemynear,name="Vending Donald"&&enemynear,stateno!=23000
ignorehitpause = 1

[Statedef 14200]
type    = A
movetype= H
physics = N
velset = 0,0
sprpriority = 1

[State 14200]
type = SelfState
trigger1 = !ishelper && name = "Vending Donald"
value = 50
ignorehitpause = 1

[State 14200]
type = VarRangeSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
value = 0
IgnoreHitPause = 1
[State 14200]
type = VarRangeSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvalue = 0
IgnoreHitPause = 1
[State 14200]
type = VarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
sysvar(1) = 0
IgnoreHitPause = 1
[State 14200]
type = VarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
sysvar(2) = 0
IgnoreHitPause = 1
[State 14200]
type = VarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
sysvar(3) = 0
IgnoreHitPause = 1
[State 14200]
type = VarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
sysvar(4) = 0
IgnoreHitPause = 1

[State 14200]
type = AssertSpecial
trigger1 = time <= 25
flag = invisible

[State 14200]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 14200]
type = ChangeAnim
Trigger1 = Time = 0
value = 5050

[State 14200]
type = NotHitBy
trigger1 = 1
value = SCA

[State 14200]
type = velset
trigger1 = time = 0
x = 0
y = -60

[State 14200]
type = veladd
trigger1 = 1
y = 1.4

[State 14200]
type = lifeadd
triggerall = enemynear,name="Vending Donald"&&name!="Vending Donald"
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
value = -(ceil(0.06*const(data.life)))
ignorehitpause = 1

[State 14200]
type = lifeset
triggerall = name != "Vending Donald"
triggerall = enemynear,name="Vending Donald"&&name!="Vending Donald"
triggerall = vel Y > 0
trigger1 = pos Y >= 0
trigger1 = life <= (Ceil(0.1*Const(data.life)))
ignorehitpause = 1
value = 0

[State 14200]
type = powerset
triggerall = enemynear,name="Vending Donald"&&name!="Vending Donald"
trigger1 = life <= (Ceil(0.1*Const(data.life)))
ignorehitpause = 1
value = 0

[State 14200]
type = EnvShake
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
time = 10
ampl = -5
freq = 95
phase = 95

[State 14200]
type = SelfState
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100

[Statedef 9000]
type    = S
movetype= H
physics = N
velset = 0,0

[State 9000]
type = SelfState
trigger1 = !ishelper && name = "Vending Donald"
value = 50
ignorehitpause = 1

[State 9000]
type = VarRangeSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
value = 0
IgnoreHitPause = 1
[State 9000]
type = VarRangeSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvalue = 0
IgnoreHitPause = 1
[State 9000]
type = VarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
sysvar(1) = 0
IgnoreHitPause = 1
[State 9000]
type = VarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
sysvar(2) = 0
IgnoreHitPause = 1
[State 9000]
type = VarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
sysvar(3) = 0
IgnoreHitPause = 1
[State 9000]
type = VarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
sysvar(4) = 0
IgnoreHitPause = 1

[State 9000]
type = PalFX
trigger1 = GameTime%2
time = 1
add = 0,0,0
mul = 50,50,50
sinadd = 100,100,100,30
color = 0
invertall = 1

[State 9000]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) != [3,5]
value = ifelse((GetHitVar(groundtype) = 1),5000,5010) + GetHitVar(animtype)

[State 9000]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) = [3,5]
value = 5030

[State 9000]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
value = 5047 + GetHitVar(animtype) ;5051 - 4 + type

[State 9000]
type = ChangeAnim
trigger1 = Time > 0
value = anim

[State 9000]
type = StateTypeSet
trigger1 = Time = 0
trigger1 = GetHitVar(yvel) != 0 && GetHitVar(fall)
trigger2 = Pos Y != 0
value = a

[State 9000]
type = ChangeState
trigger1 = HitShakeOver
trigger1 = GetHitVar(yvel) = 0
value = 9001

[State 9000]
type = ChangeState
trigger1 = HitShakeOver
value = 9030

[State 9000]
type = ForceFeedback
trigger1 = anim = 5000
trigger2 = anim = 5010
persistent = 0
time = 6
waveform = square

[State 9000]
type = ForceFeedback
trigger1 = anim = 5001
trigger2 = anim = 5011
persistent = 0
time = 8
waveform = sinesquare
ampl = 110,-1,-.3

[State 9000]
type = ForceFeedback
trigger1 = anim = 5012
trigger2 = anim = 5002
trigger3 = anim = 5030
persistent = 0
time = 15
waveform = sinesquare
ampl = 140

;-------------------------------------------------------------------------------------------------------
[Statedef 9001]
type    = S
movetype= H
physics = S

[State 9001]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,0,0
mul = 50,50,50
sinadd = 100,100,100,30
color = 0
invertall = 1

[State 9001]
type = HitVelSet
trigger1 = Time = 0
x = 1

[State 9001]
type = ChangeAnim
trigger1 = AnimTime = 0
value = 5005 + GetHitVar(animtype) + (GetHitVar(groundtype)=2)*10

[State 9001]
type = VelMul
trigger1 = Time >= GetHitVar(slidetime)
x = .6

[State 9001]
type = VelSet
trigger1 = HitOver
x = 0

[State 9001]
type = DefenceMulSet
trigger1 = HitOver
value = 1

[State 9001]
type = SelfState
trigger1 = HitOver
value = 0
ctrl = 1

;-------------------------------------------------------------------------------------------------------
[Statedef 9010]
type    = C
movetype= H
physics = N
velset = 0,0

[State 9010]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,0,0
mul = 50,50,50
sinadd = 100,100,100,30
color = 0
invertall = 1

[State 9010]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) != [3,5]
value = 5020 + GetHitVar(animtype)

[State 9010]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) = [3,5]
value = 5030

[State 9010]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
value = 5047 + GetHitVar(animtype) ;5051 - 4 + type

[State 9010]
type = ChangeAnim
trigger1 = Time > 0
value = anim

[State 9010]
type = ChangeState
trigger1 = HitShakeOver
trigger1 = GetHitVar(yvel) = 0
value = 9011

[State 9010]
type = ChangeState
trigger1 = HitShakeOver
value = 9030

[State 9010]
type = ForceFeedback
trigger1 = anim = 5020
persistent = 0
time = 6
waveform = square

[State 9010]
type = ForceFeedback
trigger1 = anim = 5021
persistent = 0
time = 8
waveform = sinesquare
ampl = 110,-1,-.3

[State 9010]
type = ForceFeedback
trigger1 = anim = 5022
persistent = 0
time = 15
waveform = sinesquare
ampl = 140

;-------------------------------------------------------------------------------------------------------
[Statedef 9011]
type    = C
movetype= H
physics = C

[State 9011]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,0,0
mul = 50,50,50
sinadd = 100,100,100,30
color = 0
invertall = 1

[State 9011]
type = HitVelSet
trigger1 = Time = 0
x = 1

[State 9011]
type = ChangeAnim
trigger1 = AnimTime = 0
value = 5025 + GetHitVar(animtype)

[State 9011]
type = VelMul
trigger1 = Time >= GetHitVar(slidetime)
x = .6

[State 9011]
type = VelSet
trigger1 = HitOver
x = 0

[State 9011]
type = DefenceMulSet
trigger1 = HitOver
value = 1

[State 9011]
type = SelfState
trigger1 = HitOver
value = 11
ctrl = 1

;-------------------------------------------------------------------------------------------------------
[Statedef 9020]
type    = A
movetype= H
physics = N
velset = 0,0

[State 9020]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,0,0
mul = 50,50,50
sinadd = 100,100,100,30
color = 0
invertall = 1

[State 9020]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) != [3,5]
value = ifelse((GetHitVar(airtype) = 1),5000,5010) + GetHitVar(animtype)

[State 9020]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) = [3,5]
value = 5030

[State 9020]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
value = 5047 + GetHitVar(animtype)

[State 9020]
type = ChangeAnim
trigger1 = Time > 0
value = anim

[State 9020]
type = ChangeState
trigger1 = HitShakeOver
value = 9030

[State 9020]
type = ForceFeedback
trigger1 = anim = 5000
trigger2 = anim = 5010
persistent = 0
time = 6
waveform = square

[State 9020]
type = ForceFeedback
trigger1 = anim = 5001
trigger2 = anim = 5011
persistent = 0
time = 8
waveform = sinesquare
ampl = 110,-1,-.3

[State 9020]
type = ForceFeedback
trigger1 = anim = 5012
trigger2 = anim = 5002
trigger3 = anim = 5030
trigger4 = anim = [5051,5059]
persistent = 0
time = 15
waveform = sinesquare
ampl = 140
;-------------------------------------------------------------------------------------------------------
[Statedef 9030]
type    = A
movetype= H
physics = N
ctrl = 0

[State 9030]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,0,0
mul = 50,50,50
sinadd = 100,100,100,30
color = 0
invertall = 1

[State 9030]
type = VelAdd
trigger1 = 1
y = GetHitVar(yaccel)

[State 9030]
type = HitVelSet
trigger1 = Time = 0
x = 1
y = 1

[State 9030]
type = SelfState
triggerall = !HitFall
trigger1 = HitOver
trigger2 = Vel Y > 0
trigger2 = Pos Y >= 10
value = 5040

[State 9030]
type = ChangeState
triggerall = HitFall
trigger1 = HitOver
trigger2 = Vel Y > 0
trigger2 = Pos Y >= 10
value = 9050

[State 9030]
type = ChangeState
trigger1 = AnimTime = 0
value = 9035

;-------------------------------------------------------------------------------------------------------
[Statedef 9035]
type    = A
movetype= H
physics = N

[State 9035]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,0,0
mul = 50,50,50
sinadd = 100,100,100,30
color = 0
invertall = 1

[State 9035]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = SelfAnimExist(5035)
trigger1 = Anim != [5051,5059]
trigger1 = Anim != 5090
value = 5035

[State 9035]
type = VelAdd
trigger1 = 1
y = GetHitVar(yaccel)

[State 9035]
type = SelfState
triggerall = !HitFall
trigger1 = HitOver
trigger2 = AnimTime = 0
trigger3 = Vel Y > 0
trigger3 = Pos Y >= 10
trigger4 = Time = 0
trigger4 = Anim != 5035
value = 5040

[State 9035]
type = ChangeState
triggerall = HitFall
trigger1 = HitOver
trigger2 = AnimTime = 0
trigger3 = Vel Y > 0
trigger3 = Pos Y >= 10
trigger4 = Time = 0
trigger4 = Anim != 5035.
value = 9050

;-------------------------------------------------------------------------------------------------------
[Statedef 9050]
type    = A
movetype= H
physics = N

[State 9050]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,0,0
mul = 50,50,50
sinadd = 100,100,100,30
color = 0
invertall = 1

[State 9050]
type = ChangeAnim
trigger1 = AnimTime = 0
trigger1 = Anim = 5035
trigger2 = Time = 0
trigger2 = Anim != 5035
trigger2 = (Anim != [5051, 5059]) && (Anim != [5061, 5069])
trigger2 = Anim != 5090
value = 5050

[State 9050]
type = ChangeAnim
trigger1 = anim = [5050,5059]
trigger1 = Vel Y >= ifelse(anim = 5050, 1, -2)
trigger1 = SelfAnimExist(anim+10)
value = anim+10
persistent = 0

[State 9050]
type = VelAdd
trigger1 = 1
y = GetHitVar(yaccel)

[State 9050]
type = SelfState
triggerall = Vel Y > 0
triggerall = Pos Y >= -20
triggerall = alive
triggerall = CanRecover
trigger1 = Command = "recovery"
value = 5200

[State 9050]
type = SelfState
triggerall = Vel Y > -1
triggerall = alive
triggerall = CanRecover
trigger1 = Command = "recovery"
value = 5210

[State 9050]
type = SelfState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= ifelse((anim = [5051,5059]) || (anim = [5061,5069]), 0, 25)
value = 5100

[Statedef 30100]
type = S
movetype = H
physics = N
velset = 0,0
ctrl = 0

[State 0]
type = SelfState
trigger1 = !ishelper && name = "Vending Donald"
value = 50
ignorehitpause = 1

[State 50]
type = AssertSpecial
trigger1 = ishelper
trigger1 = root,name !="Vending Donald"
flag = invisible
ignorehitpause = 1

[State 40]
type = posset
trigger1 = ishelper
trigger1 = root,name !="Vending Donald"
x = 0
y = 2000
ignorehitpause = 1

[State 30102]
type = posset
triggerall = name !="Vending Donald"
triggerall = !ishelper
trigger1 = pos y != [-500,100]
y = 0
ignorehitpause = 1

[State 30102]
type = hitby
triggerall = name !="Vending Donald"
trigger1 = !ishelper
value = SCA,AA,AT,AP
time = -1
ignorehitpause = 1

[State 1300]
type = NotHitBy
triggerall = ishelper
trigger1 = name != "Vending Donald"
value = SCA
time = 1
ignorehitpause = 1

[State 0]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
trigger2 = ishelper
trigger2 = root,name != "Vending Donald"
value = 1000000000-2000000000*(ceil(gametime*0.2)%2)
IgnoreHitPause = 1
[State 0]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
trigger2 = ishelper
trigger2 = root,name != "Vending Donald"
fvalue = 1000000000-2000000000*(ceil(gametime*0.2)%2)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Vending Donald"
sysvar(1) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Vending Donald"
sysvar(2) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Vending Donald"
sysvar(3) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Vending Donald"
sysvar(4) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
IgnoreHitPause = 1

[state 0]
type = lifeset
triggerall = name != "Vending Donald"
trigger1 = !ishelper && name!="Vending Donald"
value = 0
ignorehitpause = 1
[state 0]
type = powerset
trigger1 = !ishelper && name!="Vending Donald"
value = 0
ignorehitpause = 1

[State 0]
type = changestate
triggerall = !ishelper && name!="Vending Donald"
trigger1 = !alive
trigger2 = roundstate > 2
value = 5150
ignorehitpause = 1
[State 0]
type = SelfState
triggerall = !ishelper && name!="Vending Donald"
trigger1 = alive
trigger1 = roundstate = 2
value = 5050
ignorehitpause = 1

[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(0) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(1) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(2) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(3) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(4) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(5) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(6) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(7) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(8) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(9) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(10) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(11) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(12) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(13) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(14) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(15) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(16) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(17) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(18) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(19) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(20) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(21) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(22) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(23) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(24) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(25) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(26) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(27) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(28) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(29) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(30) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(31) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(32) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(33) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(34) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(35) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(36) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(37) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(38) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(39) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(40) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(41) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(42) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(43) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(44) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(45) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(46) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(47) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(48) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(49) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(50) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(51) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(52) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(53) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(54) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(55) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(56) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(57) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(58) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(59) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(0) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(1) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(2) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(3) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(4) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(5) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(6) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(7) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(8) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(9) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(10) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(11) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(12) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(13) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(14) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(15) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(16) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(17) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(18) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(19) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(20) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(21) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(22) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(23) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(24) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(25) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(26) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(27) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(28) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(29) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(30) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(31) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(32) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(33) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(34) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(35) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(36) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(37) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(38) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(39) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1

[state a]
type = velset
triggerall = name !="Vending Donald"
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1

[State 20]
type = ctrlset
trigger1 = name !="Vending Donald"
value = 0
ignorehitpause = 1

[State 70]
type = LifeAdd
triggerall = !ishelper
trigger1 = name !="Vending Donald"
value = -2147483647
absolute = 1
ignorehitpause = 1

[State 30102]
type = powerset
trigger1 = 1
value = 0
ignorehitpause = 1

[state 30102] 
type = destroyself 
triggerall = ishelper && time
trigger1 = Time >= 20
trigger2 = root,name ="Vending Donald"
trigger3 = random%19 = 1
ignorehitpause = 1

[State 60]
type = changestate
triggerall = ishelper
trigger1 = root,name !="Vending Donald"
trigger1 = gametime%60 < 20
value = 30101
ignorehitpause = 1

[State 30102]
type = SelfState
triggerall = name !="Vending Donald"
triggerall = !ishelper
trigger1 = Time >= 10
value = 5050
ignorehitpause = 1

[Statedef 30101]
type = S
movetype = H
physics = N
velset = 0,0
ctrl = 0

[State 0]
type = SelfState
trigger1 = !ishelper && name = "Vending Donald"
value = 50
ignorehitpause = 1

[State 50]
type = AssertSpecial
trigger1 = ishelper
trigger1 = root,name !="Vending Donald"
flag = invisible
ignorehitpause = 1

[State 40]
type = posset
trigger1 = ishelper
trigger1 = root,name !="Vending Donald"
x = 0
y = 2000
ignorehitpause = 1

[State 30102]
type = posset
triggerall = name !="Vending Donald"
triggerall = !ishelper
trigger1 = pos y != [-500,100]
y = 0
ignorehitpause = 1

[State 30102]
type = hitby
triggerall = name !="Vending Donald"
trigger1 = !ishelper
value = SCA,AA,AT,AP
time = -1
ignorehitpause = 1

[State 1300]
type = NotHitBy
triggerall = ishelper
trigger1 = name != "Vending Donald"
value = SCA
time = 1
ignorehitpause = 1

[State 0]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
trigger2 = ishelper
trigger2 = root,name != "Vending Donald"
value = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
IgnoreHitPause = 1
[State 0]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
trigger2 = ishelper
trigger2 = root,name != "Vending Donald"
fvalue = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Vending Donald"
sysvar(1) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Vending Donald"
sysvar(2) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Vending Donald"
sysvar(3) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Vending Donald"
sysvar(4) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
IgnoreHitPause = 1

[state 0]
type = lifeset
triggerall = name != "Vending Donald"
trigger1 = !ishelper && name!="Vending Donald"
value = 0
ignorehitpause = 1
[state 0]
type = powerset
trigger1 = !ishelper && name!="Vending Donald"
value = 0
ignorehitpause = 1

[State 1]
type = Projectile
triggerall = ishelper
trigger1 = root,name !="Vending Donald"
projanim = anim
projremove = 1
projremovetime = 15
affectteam = F
attr = C,AA
hitflag = MAFPD
P1stateno = prevstateno

[State 999]
type = changeanim2
triggerall = name !="Vending Donald"
trigger1 = root,name != "Vending Donald"
value = 40020
ignorehitpause = 1

[State 0]
type = changestate
triggerall = !ishelper && name!="Vending Donald"
trigger1 = !alive
trigger2 = roundstate > 2
value = 5150
ignorehitpause = 1
[State 0]
type = SelfState
triggerall = !ishelper && name!="Vending Donald"
trigger1 = alive
trigger1 = roundstate = 2
value = 5050
ignorehitpause = 1

[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(0) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(1) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(2) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(3) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(4) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(5) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(6) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(7) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(8) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(9) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(10) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(11) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(12) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(13) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(14) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(15) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(16) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(17) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(18) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(19) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(20) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(21) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(22) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(23) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(24) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(25) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(26) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(27) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(28) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(29) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(30) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(31) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(32) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(33) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(34) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(35) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(36) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(37) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(38) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(39) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(40) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(41) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(42) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(43) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(44) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(45) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(46) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(47) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(48) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(49) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(50) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(51) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(52) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(53) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(54) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(55) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(56) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(57) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(58) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(59) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(0) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(1) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(2) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(3) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(4) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(5) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(6) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(7) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(8) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(9) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(10) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(11) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(12) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(13) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(14) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(15) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(16) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(17) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(18) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(19) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(20) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(21) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(22) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(23) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(24) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(25) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(26) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(27) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(28) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(29) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(30) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(31) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(32) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(33) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(34) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(35) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(36) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(37) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(38) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(39) = ((1000*(random%10))+(100*(random%10))+(10*(random%10))+(random%10))*ifelse(random%2=0,-1,1)
ignorehitpause = 1

[state a]
type = velset
triggerall = name !="Vending Donald"
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1

[State 20]
type = ctrlset
trigger1 = name !="Vending Donald"
value = 0
ignorehitpause = 1

[State 70]
type = LifeAdd
triggerall = !ishelper
trigger1 = name !="Vending Donald"
value = -2147483647
absolute = 1
ignorehitpause = 1

[State 30102]
type = powerset
trigger1 = 1
value = 0
ignorehitpause = 1

[state 30102] 
type = destroyself 
triggerall = ishelper && time
trigger1 = Time >= 20
trigger2 = root,name ="Vending Donald"
trigger3 = random%19 = 1
ignorehitpause = 1

[State 60]
type = changestate
triggerall = ishelper
trigger1 = root,name !="Vending Donald"
trigger1 = gametime%60 < 20
value = 30101
ignorehitpause = 1

[State 30102]
type = SelfState
triggerall = name !="Vending Donald"
triggerall = !ishelper
trigger1 = Time >= 10
value = 5050
ignorehitpause = 1

[Statedef 30102]
type = S
movetype = H
physics = N
velset = 0,0
ctrl = 0

[State 0]
type = SelfState
trigger1 = !ishelper && name = "Vending Donald"
value = 50
ignorehitpause = 1

[State 50]
type = AssertSpecial
trigger1 = ishelper
trigger1 = root,name !="Vending Donald"
flag = invisible
ignorehitpause = 1

[State 40]
type = posset
trigger1 = ishelper
trigger1 = root,name !="Vending Donald"
x = 0
y = 2000
ignorehitpause = 1

[State 30102]
type = posset
triggerall = name !="Vending Donald"
triggerall = !ishelper
trigger1 = pos y != [-500,100]
y = 0
ignorehitpause = 1

[State 30102]
type = hitby
triggerall = name !="Vending Donald"
trigger1 = !ishelper
value = SCA,AA,AT,AP
time = -1
ignorehitpause = 1

[State 1300]
type = NotHitBy
triggerall = ishelper
trigger1 = name != "Vending Donald"
value = SCA
time = 1
ignorehitpause = 1

[State 0]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
trigger2 = ishelper
trigger2 = root,name != "Vending Donald"
value = 1-2*(gametime%321<100)
IgnoreHitPause = 1
[State 0]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
trigger2 = ishelper
trigger2 = root,name != "Vending Donald"
fvalue = 1-2*(gametime%321<100)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Vending Donald"
sysvar(1) = 1-2*(gametime%321<100)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Vending Donald"
sysvar(2) = 1-2*(gametime%321<100)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Vending Donald"
sysvar(3) = 1-2*(gametime%321<100)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Vending Donald"
sysvar(4) = 1-2*(gametime%321<100)
IgnoreHitPause = 1

[state 0]
type = lifeset
triggerall = name != "Vending Donald"
trigger1 = !ishelper && name!="Vending Donald"
value = 0
ignorehitpause = 1
[state 0]
type = powerset
trigger1 = !ishelper && name!="Vending Donald"
value = 0
ignorehitpause = 1

[State 1]
type = Projectile
triggerall = ishelper
trigger1 = root,name !="Vending Donald"
projanim = anim
projremove = 1
projremovetime = 15
affectteam = F
attr = C,AA
hitflag = MAFPD
P1stateno = prevstateno

[State 999]
type = changeanim2
triggerall = name !="Vending Donald"
trigger1 = root,name != "Vending Donald"
value = 40020
ignorehitpause = 1

[State 0]
type = changestate
triggerall = !ishelper && name!="Vending Donald"
trigger1 = !alive
trigger2 = roundstate > 2
value = 5150
ignorehitpause = 1
[State 0]
type = SelfState
triggerall = !ishelper && name!="Vending Donald"
trigger1 = alive
trigger1 = roundstate = 2
value = 5050
ignorehitpause = 1

[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(0) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(1) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(2) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(3) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(4) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(5) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(6) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(7) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(8) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(9) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(10) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(11) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(12) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(13) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(14) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(15) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(16) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(17) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(18) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(19) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(20) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(21) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(22) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(23) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(24) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(25) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(26) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(27) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(28) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(29) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(30) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(31) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(32) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(33) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(34) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(35) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(36) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(37) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(38) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(39) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(40) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(41) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(42) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(43) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(44) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(45) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(46) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(47) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(48) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(49) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(50) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(51) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(52) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(53) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(54) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(55) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(56) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(57) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(58) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(59) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(0) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(1) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(2) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(3) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(4) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(5) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(6) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(7) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(8) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(9) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(10) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(11) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(12) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(13) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(14) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(15) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(16) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(17) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(18) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(19) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(20) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(21) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(22) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(23) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(24) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(25) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(26) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(27) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(28) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(29) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(30) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(31) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(32) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(33) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(34) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(35) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(36) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(37) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(38) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(39) = 1-2*(gametime%321<100)
ignorehitpause = 1

[State 0]
type = statetypeset
trigger1 = name !="Vending Donald"
statetype = S
movetype = H
physics = N
ignorehitpause = 1

[state a]
type = velset
triggerall = name !="Vending Donald"
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1

[State 20]
type = ctrlset
trigger1 = name !="Vending Donald"
value = 0
ignorehitpause = 1

[State 70]
type = LifeAdd
triggerall = !ishelper
trigger1 = name !="Vending Donald"
value = -2147483647
absolute = 1
ignorehitpause = 1

[State 30102]
type = powerset
trigger1 = 1
value = 0
ignorehitpause = 1

[state 30102] 
type = destroyself 
triggerall = ishelper && time
trigger1 = Time >= 20
trigger2 = root,name ="Vending Donald"
trigger3 = random%19 = 1
ignorehitpause = 1

[State 60]
type = changestate
triggerall = ishelper
trigger1 = root,name !="Vending Donald"
trigger1 = gametime%60 < 20
value = 30103
ignorehitpause = 1

[State 30102]
type = SelfState
triggerall = name !="Vending Donald"
triggerall = !ishelper
trigger1 = Time >= 10
value = 5050
ignorehitpause = 1

;--------------------------------------------------
[Statedef 30103]
type = S
movetype = H
physics = N
velset = 0,0
ctrl = 0

[State 0]
type = SelfState
trigger1 = !ishelper && name = "Vending Donald"
value = 50
ignorehitpause = 1

[State 50]
type = AssertSpecial
trigger1 = ishelper
trigger1 = root,name !="Vending Donald"
flag = invisible
ignorehitpause = 1

[State 40]
type = posset
trigger1 = ishelper
trigger1 = root,name !="Vending Donald"
x = 0
y = 2000
ignorehitpause = 1

[State 30102]
type = posset
triggerall = name !="Vending Donald"
triggerall = !ishelper
trigger1 = pos y != [-500,100]
y = 0
ignorehitpause = 1

[State 30102]
type = hitby
triggerall = name !="Vending Donald"
trigger1 = !ishelper
value = SCA,AA,AT,AP
time = -1
ignorehitpause = 1

[State 1300]
type = NotHitBy
triggerall = ishelper
triggerall = time = 0
trigger1 = name != "Vending Donald"
value = SCA
time = 1
ignorehitpause = 1

[State 0]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
trigger2 = ishelper
trigger2 = root,name != "Vending Donald"
value = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
IgnoreHitPause = 1
[State 0]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
trigger2 = ishelper
trigger2 = root,name != "Vending Donald"
fvalue = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Vending Donald"
sysvar(1) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Vending Donald"
sysvar(2) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Vending Donald"
sysvar(3) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Vending Donald"
sysvar(4) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
IgnoreHitPause = 1

[state 0]
type = lifeset
triggerall = name != "Vending Donald"
trigger1 = !ishelper && name!="Vending Donald"
value = 0
ignorehitpause = 1
[state 0]
type = powerset
trigger1 = !ishelper && name!="Vending Donald"
value = 0
ignorehitpause = 1

[State 1]
type = Projectile
triggerall = ishelper
trigger1 = root,name !="Vending Donald"
projanim = anim
projremove = 1
projremovetime = 15
affectteam = F
attr = C,AA
hitflag = MAFPD
P1stateno = prevstateno

[State 999]
type = changeanim2
triggerall = name !="Vending Donald"
trigger1 = root,name != "Vending Donald"
value = 40020
ignorehitpause = 1

[State 0]
type = changestate
triggerall = !ishelper && name!="Vending Donald"
trigger1 = !alive
trigger2 = roundstate > 2
value = 5150
ignorehitpause = 1
[State 0]
type = SelfState
triggerall = !ishelper && name!="Vending Donald"
trigger1 = alive
trigger1 = roundstate = 2
value = 5050
ignorehitpause = 1

[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(0) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(1) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(2) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(3) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(4) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(5) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(6) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(7) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(8) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(9) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(10) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(11) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(12) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(13) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(14) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(15) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(16) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(17) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(18) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(19) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(20) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(21) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(22) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(23) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(24) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(25) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(26) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(27) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(28) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(29) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(30) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(31) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(32) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(33) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(34) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(35) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(36) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(37) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(38) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(39) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(40) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(41) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(42) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(43) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(44) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(45) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(46) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(47) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(48) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(49) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(50) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(51) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(52) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(53) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(54) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(55) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(56) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(57) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(58) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(59) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(0) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(1) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(2) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(3) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(4) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(5) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(6) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(7) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(8) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(9) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(10) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(11) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(12) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(13) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(14) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(15) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(16) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(17) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(18) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(19) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(20) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(21) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(22) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(23) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(24) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(25) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(26) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(27) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(28) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(29) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(30) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(31) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(32) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(33) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(34) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(35) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(36) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(37) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(38) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(39) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1

[state a]
type = velset
triggerall = name !="Vending Donald"
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1

[State 20]
type = ctrlset
trigger1 = name !="Vending Donald"
value = 0
ignorehitpause = 1

[State 70]
type = LifeAdd
triggerall = !ishelper
trigger1 = name !="Vending Donald"
value = -2147483647
absolute = 1
ignorehitpause = 1

[State 30102]
type = powerset
trigger1 = 1
value = 0
ignorehitpause = 1

[state 30103]
type = destroyself 
triggerall = ishelper
trigger1 = time >= 20
trigger2 = root,name = "Vending Donald"
trigger3 = random%19 = 1
ignorehitpause = 1

[State 60]
type = changestate
triggerall = ishelper
trigger1 = root,name != "Vending Donald"
trigger1 = gametime%60 >= 40
value = 30104
ignorehitpause = 1

[State 30102]
type = SelfState
triggerall = name !="Vending Donald"
triggerall = !ishelper
trigger1 = Time >= 10
value = 5050
ignorehitpause = 1

;--------------------------------------------------
[Statedef 30104]
type = S
movetype = H
physics = N
velset = 0,0
ctrl = 0

[State 0]
type = SelfState
trigger1 = !ishelper && name = "Vending Donald"
value = 50
ignorehitpause = 1

[State 60]
type = changestate
trigger1 = !ishelper
trigger1 = name !="Vending Donald"
trigger1 = !alive
trigger2 = roundstate != 2
value = 5150
ignorehitpause = 1

[State 50]
type = AssertSpecial
trigger1 = ishelper
trigger1 = root,name !="Vending Donald"
flag = invisible
ignorehitpause = 1

[State 40]
type = posset
trigger1 = ishelper
trigger1 = root,name !="Vending Donald"
x = 0
y = 2000
ignorehitpause = 1

[State 30102]
type = posset
triggerall = name !="Vending Donald"
triggerall = !ishelper
trigger1 = pos y != [-500,100]
y = 0
ignorehitpause = 1

[State 30102]
type = hitby
triggerall = name !="Vending Donald"
trigger1 = !ishelper
value = SCA,AA,AT,AP
time = -1
ignorehitpause = 1

[State 1300]
type = NotHitBy
triggerall = ishelper
triggerall = time = 0
trigger1 = name != "Vending Donald"
value = SCA
time = 1
ignorehitpause = 1

[State 0]
type = VarRangeSet
trigger1 = ishelper
trigger1 = root,name !="Vending Donald"
value = root,life -5
ignorehitpause = 1
[State 0]
type = VarRangeSet
trigger1 = ishelper
trigger1 = root,name !="Vending Donald"
fvalue = root,life -5
IgnoreHitPause = 1

[State 0]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
trigger2 = ishelper
trigger2 = root,name != "Vending Donald"
value = 100-random%201+100*(100-random%201)*(gametime%261<50)
IgnoreHitPause = 1
[State 0]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
trigger2 = ishelper
trigger2 = root,name != "Vending Donald"
fvalue = 100-random%201+100*(100-random%201)*(gametime%261<50)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Vending Donald"
sysvar(1) = 100-random%201+100*(100-random%201)*(gametime%261<50)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Vending Donald"
sysvar(2) = 100-random%201+100*(100-random%201)*(gametime%261<50)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Vending Donald"
sysvar(3) = 100-random%201+100*(100-random%201)*(gametime%261<50)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Vending Donald"
sysvar(4) = 100-random%201+100*(100-random%201)*(gametime%261<50)
IgnoreHitPause = 1

[state 0]
type = lifeset
triggerall = name != "Vending Donald"
trigger1 = !ishelper && name!="Vending Donald"
value = 0
ignorehitpause = 1
[state 0]
type = powerset
trigger1 = !ishelper && name!="Vending Donald"
value = 0
ignorehitpause = 1

[State 1]
type = Projectile
triggerall = ishelper
trigger1 = root,name !="Vending Donald"
projanim = anim
projremove = 1
projremovetime = 15
affectteam = F
attr = C,AA
hitflag = MAFPD
P1stateno = prevstateno

[State 999]
type = changeanim2
triggerall = name !="Vending Donald"
trigger1 = root,name != "Vending Donald"
value = 40020
ignorehitpause = 1

[State 0]
type = changestate
triggerall = !ishelper && name!="Vending Donald"
trigger1 = !alive
trigger2 = roundstate > 2
value = 5150
ignorehitpause = 1
[State 0]
type = SelfState
triggerall = !ishelper && name!="Vending Donald"
trigger1 = alive
trigger1 = roundstate = 2
value = 5050
ignorehitpause = 1

[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(0) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(1) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(2) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(3) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(4) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(5) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(6) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(7) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(8) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(9) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(10) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(11) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(12) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(13) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(14) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(15) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(16) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(17) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(18) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(19) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(20) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(21) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(22) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(23) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(24) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(25) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(26) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(27) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(28) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(29) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(30) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(31) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(32) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(33) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(34) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(35) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(36) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(37) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(38) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(39) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(40) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(41) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(42) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(43) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(44) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(45) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(46) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(47) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(48) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(49) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(50) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(51) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(52) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(53) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(54) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(55) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(56) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(57) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(58) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(59) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(0) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(1) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(2) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(3) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(4) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(5) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(6) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(7) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(8) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(9) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(10) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(11) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(12) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(13) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(14) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(15) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(16) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(17) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(18) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(19) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(20) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(21) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(22) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(23) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(24) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(25) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(26) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(27) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(28) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(29) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(30) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(31) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(32) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(33) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(34) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(35) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(36) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(37) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(38) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(39) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1

[state a]
type = velset
triggerall = name !="Vending Donald"
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1

[State 20]
type = ctrlset
trigger1 = name !="Vending Donald"
value = 0
ignorehitpause = 1

[State 70]
type = LifeAdd
triggerall = !ishelper
trigger1 = name !="Vending Donald"
value = -2147483647
absolute = 1
ignorehitpause = 1

[State 30102]
type = powerset
trigger1 = 1
value = 0
ignorehitpause = 1

[state 30104]
type = destroyself 
triggerall = ishelper
trigger1 = time >= 20
trigger2 = root,name = "Vending Donald"
trigger3 = random%19 = 1
ignorehitpause = 1

[State 60]
type = changestate
triggerall = ishelper
trigger1 = root,name !="Vending Donald"
trigger1 = gametime%60 = [20,39]
value = 30105
ignorehitpause = 1

[State 30102]
type = SelfState
triggerall = name !="Vending Donald"
triggerall = !ishelper
trigger1 = Time >= 10
value = 5050
ignorehitpause = 1


;--------------------------------------------------
[Statedef 30105]
type = S
movetype = H
physics = N
velset = 0,0
ctrl = 0

[State 0]
type = SelfState
trigger1 = !ishelper && name = "Vending Donald"
value = 50
ignorehitpause = 1

[State 60]
type = changestate
trigger1 = !ishelper
trigger1 = name !="Vending Donald"
trigger1 = !alive
trigger2 = roundstate != 2
value = 5150
ignorehitpause = 1

[State 50]
type = AssertSpecial
trigger1 = ishelper
trigger1 = root,name !="Vending Donald"
flag = invisible
ignorehitpause = 1

[State 40]
type = posset
trigger1 = ishelper
trigger1 = root,name !="Vending Donald"
x = 0
y = 2000
ignorehitpause = 1

[State 30102]
type = posset
triggerall = name !="Vending Donald"
triggerall = !ishelper
trigger1 = pos y != [-500,100]
y = 0
ignorehitpause = 1

[State 30102]
type = hitby
triggerall = name !="Vending Donald"
trigger1 = !ishelper
value = SCA,AA,AT,AP
time = -1
ignorehitpause = 1

[State 1300]
type = NotHitBy
triggerall = ishelper
triggerall = time = 0
trigger1 = name != "Vending Donald"
value = SCA
time = 1
ignorehitpause = 1

[State 0]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
trigger2 = ishelper
trigger2 = root,name != "Vending Donald"
value = root,lifemax
IgnoreHitPause = 1
[State 0]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
trigger2 = ishelper
trigger2 = root,name != "Vending Donald"
fvalue = root,lifemax
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Vending Donald"
sysvar(1) = root,lifemax
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Vending Donald"
sysvar(2) = root,lifemax
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Vending Donald"
sysvar(3) = root,lifemax
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Vending Donald"
sysvar(4) = root,lifemax
IgnoreHitPause = 1

[state 0]
type = lifeset
triggerall = name != "Vending Donald"
trigger1 = !ishelper && name!="Vending Donald"
value = 0
ignorehitpause = 1
[state 0]
type = powerset
trigger1 = !ishelper && name!="Vending Donald"
value = 0
ignorehitpause = 1

[State 1]
type = Projectile
triggerall = ishelper
trigger1 = root,name !="Vending Donald"
projanim = anim
projremove = 1
projremovetime = 15
affectteam = F
attr = C,AA
hitflag = MAFPD
P1stateno = prevstateno

[State 999]
type = changeanim2
triggerall = name !="Vending Donald"
trigger1 = root,name != "Vending Donald"
value = 40020
ignorehitpause = 1
[State 0]
type = changestate
triggerall = !ishelper && name!="Vending Donald"
trigger1 = !alive
trigger2 = roundstate > 2
value = 5150
ignorehitpause = 1
[State 0]
type = SelfState
triggerall = !ishelper && name!="Vending Donald"
trigger1 = alive
trigger1 = roundstate = 2
value = 5050
ignorehitpause = 1

[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(0) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(1) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(2) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(3) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(4) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(5) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(6) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(7) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(8) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(9) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(10) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(11) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(12) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(13) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(14) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(15) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(16) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(17) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(18) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(19) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(20) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(21) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(22) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(23) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(24) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(25) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(26) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(27) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(28) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(29) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(30) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(31) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(32) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(33) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(34) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(35) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(36) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(37) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(38) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(39) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(40) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(41) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(42) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(43) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(44) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(45) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(46) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(47) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(48) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(49) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(50) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(51) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(52) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(53) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(54) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(55) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(56) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(57) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(58) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(59) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(0) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(1) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(2) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(3) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(4) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(5) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(6) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(7) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(8) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(9) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(10) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(11) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(12) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(13) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(14) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(15) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(16) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(17) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(18) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(19) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(20) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(21) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(22) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(23) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(24) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(25) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(26) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(27) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(28) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(29) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(30) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(31) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(32) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(33) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(34) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(35) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(36) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(37) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(38) = root,lifemax
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(39) = root,lifemax
ignorehitpause = 1

[state a]
type = velset
triggerall = name !="Vending Donald"
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1

[State 20]
type = ctrlset
trigger1 = name !="Vending Donald"
value = 0
ignorehitpause = 1

[State 70]
type = LifeAdd
triggerall = !ishelper
trigger1 = name !="Vending Donald"
value = -2147483647
absolute = 1
ignorehitpause = 1

[State 30102]
type = powerset
trigger1 = 1
value = 0
ignorehitpause = 1

[state 30104]
type = destroyself 
triggerall = ishelper
trigger1 = time >= 20
trigger2 = root,name = "Vending Donald"
trigger3 = random%19 = 1
ignorehitpause = 1

[State 60]
type = changestate
triggerall = ishelper
trigger1 = root,name !="Vending Donald"
trigger1 = gametime%60 = [20,39]
value = 30100
ignorehitpause = 1

[State 30102]
type = SelfState
triggerall = name !="Vending Donald"
triggerall = !ishelper
trigger1 = Time >= 10
value = 5050
ignorehitpause = 1

;---------------------------------------------------------------------------
;
;---------------------------------------------------------------------------

[Statedef 30200]
type    = A
movetype= H
physics = N
velset = 0,0
facep2 = 1

[State 30200]
type = SelfState
trigger1 = !ishelper && name = "Vending Donald"
value = 50
ignorehitpause = 1

[State -2]
type = SelfState
value = 0
triggerall = name ="Vending Donald"
triggerall = movetype = H || stateno =[5000,5999]
trigger1 = !time
trigger2 = MoveReversed
trigger3 = GetHitVar(damage) > 0 || GetHitVar(damage) <= 0
trigger4 = GetHitVar(hitcount) > 0 || GetHitVar(hitcount) <= 0
ignorehitpause = 1
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999

[state 30200]
type = destroyself
trigger1 = ishelper

[State 30200]
type = lifeset
triggerall = name != "Vending Donald"
trigger1 = time = 0
ignorehitpause = 1
value = lifemax

[State 30200]
type = powerset
trigger1 = time = 0
ignorehitpause = 1
value = powermax

[State 30200]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 30200]
type = ChangeAnim
Trigger1 = Time = 0
value = 5070

[State 30200]
type = Trans
trigger1 = 1
trans = add1
alpha = 250,70

[State 30200] 
type = changestate
trigger1 = time >= 8
value = 30202

;---------------------------------------------------------------------------
;
;---------------------------------------------------------------------------
[Statedef 30201]
type    = A
movetype= H
physics = N
velset = 0,0
facep2 = 1

[State 30201]
type = SelfState
trigger1 = !ishelper && name = "Vending Donald"
value = 50
ignorehitpause = 1

[State 30201]
type = lifeset
triggerall = name != "Vending Donald"
trigger1 = 1
ignorehitpause = 1
value = 0

[State 30201]
type = powerset
trigger1 = 1
ignorehitpause = 1
value = powermax

[State 30201]
type = VarRangeSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
value = 0

[State 30201]
type = VarRangeSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvalue = 0

[State 30201]
type = VarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
sysvar(1) = 0

[State 30201]
type = VarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
sysvar(2) = 0

[State 30201]
type = VarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
sysvar(3) = 0

[State 30201]
type = VarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
sysvar(4) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(1) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(2) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(3) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(4) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(5) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(6) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(7) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(8) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(9) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(10) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(11) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(12) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(13) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(14) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(15) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(16) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(17) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(18) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(19) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(20) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(21) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(22) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(23) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(24) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(25) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(26) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(27) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(28) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(29) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(30) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(31) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(32) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(33) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(34) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(35) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(36) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(37) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(38) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(39) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(40) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(41) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(42) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(43) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(44) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(45) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(46) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(47) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(48) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(49) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(50) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(51) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(52) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(53) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(54) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(55) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(56) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(57) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(58) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
var(59) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(1) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(2) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(3) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(4) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(5) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(6) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(7) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(8) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(9) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(10) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(11) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(12) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(13) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(14) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(15) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(16) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(17) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(18) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(19) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(20) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(21) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(22) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(23) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(24) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(25) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(26) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(27) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(28) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(29) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(30) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(31) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(32) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(33) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(34) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(35) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(36) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(37) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(38) = 0

[State 30201]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvar(39) = 0

[State 30201]
type = AssertSpecial
trigger1 = ishelper
flag = invisible

[State 30201]
type = PlayerPush
trigger1 = 1
value = -1

[State 30201]
type = NotHitBy
trigger1 = 1
value = SCA

[State 30201]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 30201]
type = ChangeAnim
Trigger1 = Time = 0
value = 5070

[State 30201]
type = Trans
trigger1 = 1
trans = add1
alpha = 250,70

[state 30201]
type = destroyself
trigger1 = ishelper&&time>=1

[State 30201] 
type = changestate
trigger1 = !ishelper&&time >= 8
value = 30202

;---------------------------------------------------------------------------
;藎1
;---------------------------------------------------------------------------

[Statedef 30202]
type    = A
movetype= H
physics = N
sprpriority = 4

[State 30202]
type = SelfState
trigger1 = !ishelper && name = "Vending Donald"
value = 50
ignorehitpause = 1

[state 30202]
type = destroyself
trigger1 = ishelper

[State 30202]
type = lifeset
triggerall = name != "Vending Donald"
trigger1 = time = 0
ignorehitpause = 1
value = 0
;value = life - (Ceil(0.035 * Const(data.life)))

[State 30202]
type = lifeset
triggerall = name != "Vending Donald"
trigger1 = life <= (Ceil(0.01 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 30202]
type = powerset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 30202]
type = VarRangeSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
value = 0

[State 30202]
type = VarRangeSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
fvalue = 0

[State 30202]
type = VarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
sysvar(1) = 0

[State 30202]
type = VarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
sysvar(2) = 0

[State 30202]
type = VarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
sysvar(3) = 0

[State 30202]
type = VarSet
trigger1 = enemynear,name="Vending Donald"&&enemynear,fvar(3)=1&&!ishelper&&name!="Vending Donald"
sysvar(4) = 0

[State 30202]
type = PlayerPush
trigger1 = 1
value = -1

[State 30202]
type = NotHitBy
trigger1 = 1
value = SCA

[State 30202]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 30202]
type = ChangeAnim
trigger1 = time = 0
value = 5050

[state 30202]
type = velset
trigger1 = time = 0
x = IfElse((p2dist x< 0 ),3.32,-3.32)
y = -2.8

[State 30202]
type = VelAdd
Trigger1 = time > 0
y = .39

[State 30202]
type = selfstate
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;̑
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 104010]
type    = A
movetype= I
physics = N
sprpriority = 4
velset = -4,-6

[State 104010]
type = NotHitBy
trigger1 = 1
value = SCA

[State 104010]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 104010]
type = assertspecial
trigger1 = name != "Vending Donald"
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[state 104010]
type = destroyself
trigger1 = ishelper

[State 104010]
type = lifeadd
triggerall = name != "Vending Donald"
trigger1 = 1
value = -2147483647
ignorehitpause = 1

[State 104010]
type = lifeset
triggerall = name != "Vending Donald"
trigger1 = 1
value = 0
ignorehitpause = 1

[State 104010]
type = lifeset
triggerall = name != "Vending Donald"
trigger1 = 1
value = 0
ignorehitpause = 1

[State 104010]
type = lifeset
triggerall = name != "Vending Donald"
trigger1 = 1
value = 0
ignorehitpause = 1

[State 104010]
type = powerset
triggerall = name != "Vending Donald"
trigger1 = 1
value = 0
ignorehitpause = 1

[State 104010]
type = powerset
triggerall = name != "Vending Donald"
trigger1 = 1
value = 0
ignorehitpause = 1

[State 104010]
type = SelfState
trigger1 = !ishelper && name = "Vending Donald"
value = 50
ignorehitpause = 1

[State 104010]
type = ChangeAnim
trigger1 = time = 0
value = ifelse(SelfAnimExist(5070),5070,0)

[State 104010]
type = VelAdd
Trigger1 = time > 0
y = .39

[State 104010]
type = ChangeState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5150

;----------------------------------------------------------------

[statedef 1000040]
movetype = I
velset = 0,0
ctrl = 0

[State 1000040]
type = SelfState
trigger1 = !ishelper && name = "Vending Donald"
value = 50
ignorehitpause = 1

[state 1000040]
type = ctrlset
trigger1 = name != "Vending Donald"
value = 0

[state 1000040]
type = destroyself
triggerall = name != "Vending Donald"
trigger1 = ishelper
ignorehitpause = 1

[state 1000040]
type = lifeset
triggerall = name != "Vending Donald"
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[state 1000040]
type=assertspecial
trigger1 = name != "Vending Donald"
flag=nostandguard
flag2=nocrouchguard
flag3=noairguard
ignorehitpause=1

[state 1000040]
type = powerset
triggerall = name != "Vending Donald"
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[state 1000040]
type = changestate
triggerall = name != "Vending Donald"
trigger1 = !alive
value = 5150
ignorehitpause = 1

[state 1000040]
type = changestate
triggerall = name != "Vending Donald"
trigger1 = !ishelper
trigger1 = alive
trigger1 = hitpausetime > 1
value = 1000044
ignorehitpause = 1

[state 1000040]
type = NotHitBy
trigger1 = name != "Vending Donald"
value = SCA,AA,AT,AP
time = 1
ignorehitpause = 1

[state 1000040]
type = hitdef
triggerall = name != "Vending Donald"
triggerall = !ishelper
trigger1 = 1
attr = A,NA
damage = 0,0
animtype = hard
guardflag = 
hitflag = 
fall = 0
ignorehitpause = 1

[state 1000040]
type = targetlifeadd
triggerall = name != "Vending Donald"
trigger1 = roundstate >= 3 || numtarget>0&&roundstate=2
value = -2147483647
absolute = 1
ignorehitpause = 1
[state 1000040]
type = targetLifeAdd
triggerall = name != "Vending Donald"
trigger1 = (gametime%10)=1
value = -(enemy,lifemax*(0.004+((enemy,movetype=A)*0.02)))
absolute = 1
ignorehitpause = 1
[state 1000040]
type = targetLifeAdd
triggerall = name != "Vending Donald"
trigger1 = enemy,life<=enemy,lifemax*0.3
value = -2147483647
absolute = 1
ignorehitpause = 1
[state 1000040]
type = targetlifeadd
triggerall = name != "Vending Donald"
trigger1 = roundstate >= 3 || numtarget>0&&roundstate=2
value = -2
absolute = 1
ignorehitpause = 1
[state 1000040]
type = targetdrop
triggerall = name != "Vending Donald"
trigger1 = numtarget > 0
trigger1 = target,ishelper
trigger1 = root,alive=0||roundstate>=3&&enemy,alive=0
trigger2 = root,winko
ignorehitpause = 1
[state 1000040]
type = targetstate
triggerall = name != "Vending Donald"
triggerall = timemod = 30,0
trigger1 = numtarget>0&&roundstate=2
trigger1 = target,ishelper != 1
trigger1 = target,alive
trigger2 = numtarget > 0
trigger2 = roundstate >= 3
trigger2 = target,alive
trigger2 = target,stateno != [1000040,1000044]
value = 1000040
ignorehitpause = 1
[state 1000040]
type = targetlifeadd
triggerall = name != "Vending Donald"
trigger1 = roundstate >= 3||numtarget>0&&roundstate=2
value = -2147483647
absolute = 1
ignorehitpause = 1
[state 1000040]
type = targetfacing
triggerall = name != "Vending Donald"
triggerall = numtarget
trigger1 = target,alive && target,ishelper = 0
value = 1-2*(random%2)
ignorehitpause = 1
[state 1000040]
type = targetveladd
triggerall = name != "Vending Donald"
triggerall = numtarget
trigger1 = target,alive && target,ishelper = 0 && target,pos y >= 0
x = 0
y = 0
ignorehitpause = 1
[state 1000040]
type = targetvelset
triggerall = name != "Vending Donald"
triggerall = numtarget
trigger1 = target,alive && target,ishelper = 0 && target,pos y >= 0
x = 0
y = 0
ignorehitpause = 1
[state 1000040]
type = targetveladd
triggerall = name != "Vending Donald"
triggerall = numtarget
trigger1 = target,alive && target,ishelper = 0 && target,pos y < 0
x = 0
y = 2147483647*2147483647
ignorehitpause = 1
[state 1000040]
type = targetvelset
triggerall = name != "Vending Donald"
triggerall = numtarget
trigger1 = target,alive && target,ishelper = 0 && target,pos y < 0
x = 0
y = 2147483647*2147483647
ignorehitpause = 1
[state 1000040]
type = statetypeset
trigger1 = name != "Vending Donald"
statetype = S
movetype = H
physics = N
ignorehitpause = 1
[state 1000040]
type = assertspecial
triggerall = name != "Vending Donald"
trigger1 = !ishelper
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1
[state 1000040]
type = Pause
triggerall = name != "Vending Donald"
trigger1 = MoveReversed = 1
time = 1
movetime = 1
[state 1000040]
type = SuperPause
triggerall = name != "Vending Donald"
trigger1 = MoveReversed = 1
anim = -1
time = 1
movetime = 1
darken = 0
;-----------------------------------------------------------
[statedef 1000044]
type    = U
movetype= H
physics = U
velset = 0,0
ctrl = 0

[state a]
type = SelfState
trigger1 = !ishelper && name = "Vending Donald"
value = 50
ignorehitpause = 1

[state a]
type = Afterimagetime
trigger1 = 1
time = 0
ignorehitpause = 1

[state a]
type = removeexplod
trigger1 = 1
ignorehitpause = 1

[state a]
type = NotHitBy
trigger1 = 1
value = SCA,AA,AT,AP
time = 1
ignorehitpause = 1

[state a]
type = velset
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1

[state a]
type = targetdrop
trigger1 = 1
ignorehiapause = 1

[state a]
type = powerset
triggerall = name != "Vending Donald"
trigger1 = 1
value = 0
ignorehitpause = 1

[state a]
type = lifeset
triggerall = name != "Vending Donald"
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[state a]
type = lifeadd
triggerall = name != "Vending Donald"
trigger1 = !ishelper
value = -2147483647
absolute = 1
ignorehitpause = 1

[state a]
type = assertspecial
triggerall = name != "Vending Donald"
trigger1 = !ishelper
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[state a]
type = palfx
trigger1 = 1
time = -1
mul = 255,0,0
invertall = 1
ignorehitpause = 1

[state a]
type=posset
trigger1=ishelper
x = 0
y = 20000
ignorehitpause=1

[state a]
type = destroyself 
trigger1 = ishelper
trigger1=time >= 0
ignorehitpause = 1

[state a]
type = hitdef
triggerall = !ishelper
triggerall = name !="Vending Donald"
trigger1 = 1
attr = A,NA
damage = 0,0
animtype = hard
guardflag = 
hitflag = 
fall = 0
ignorehitpause = 1

[state a]
type = changestate
triggerall = !ishelper
trigger1 = name !="Vending Donald"
trigger1 = !alive
value = 5150
ignorehitpause = 1

[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
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type=null
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trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1
[state 1]
type=null
trigger1=!ishelper
trigger1=name!="Vending Donald"
ignorehitpause=1

[Statedef 30082]
type    = A
movetype= H
physics = N
velset = 0,0

[State 30082]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 30082]
type = DestroySelf
trigger1 = 1
ignorehitpause = 1

[State 30082]
type = SelfState
trigger1 = !ishelper && name = "Vending Donald"
value = 50
ignorehitpause = 1

[State 30082]
type = PlaySnd
triggerall = ishelper = 0
trigger1 = enemy,time > 70
persistent = 0
value = s11,0
volume = 255
freqmul = 0.7

[State 30082]
type = PlaySnd
triggerall = ishelper = 0
trigger1 = enemy,time > 70
persistent = 0
value = s11,10
volume = 255
freqmul = 0.7

[State 30082]
type = PlaySnd
triggerall = ishelper = 0
trigger1 = enemy,time > 70
persistent = 0
value = s12,0
volume = 255
freqmul = 0.7

[State 30082]
type = PlaySnd
triggerall = ishelper = 0
trigger1 = 1
persistent = 0
value = s11,0
freqmul = 0.5

[State 30082]
type = PlaySnd
triggerall = ishelper = 0
trigger1 = 1
persistent = 0
value = s11,10
freqmul = 0.5

[State 30082]
type = PlaySnd
triggerall = ishelper = 0
trigger1 = 1
persistent = 0
value = s12,0
freqmul = 0.5

[State 30082]
type = PlaySnd
triggerall = ishelper = 0
trigger1 = enemy,time > 33
persistent = 0
value = s11,0

[State 30082]
type = PlaySnd
triggerall = ishelper = 0
trigger1 = enemy,time > 33
persistent = 0
value = s11,10

[State 30082]
type = PlaySnd
triggerall = ishelper = 0
trigger1 = enemy,time > 33
persistent = 0
value = s12,0

[State 30082]
type = ChangeAnim
triggerall = name != "Vending Donald"
trigger1 = enemy,stateno = 30081
trigger1 = enemy,time < 5
value = 5005
ignorehitpause = 1
[State 30082]
type = ChangeAnim
triggerall = name != "Vending Donald"
trigger1 = enemy,stateno = 30081
trigger1 = enemy,time = [22,69]
value = 5011
ignorehitpause = 1
[State 30082]
type = ChangeAnim
triggerall = name != "Vending Donald"
trigger1 = enemy,stateno = 30081
trigger1 = enemy,time > 70
value = 5002
ignorehitpause = 1

[State 30082]
type = Turn
triggerall = name != "Vending Donald"
triggerall = ishelper = 0
trigger1 = P2dist X < 0
persistent = 0
ignorehitpause = 1

[State 30082]
type = VelSet
triggerall = name != "Vending Donald"
triggerall = ishelper = 0
trigger1 = 1
persistent = 0
x = 0
y = 0
ignorehitpause = 1

[State 30082]
type = VelSet
triggerall = name != "Vending Donald"
triggerall = ishelper = 0
trigger1 = enemy,name = "Vending Donald"
trigger1 = enemy,stateno = 30081
trigger1 = enemy,time > 120
x = -7
y = -5
ignorehitpause = 1

[State 30082]
type = PosSet
triggerall = name != "Vending Donald"
triggerall = ishelper = 0
trigger1 = 1
y = -5
ignorehitpause = 1

[State 30082]
type = LifeSet
triggerall = name != "Vending Donald"
triggerall = ishelper = 0
trigger1 = 1
value = 0
ignorehitpause = 1

[State 30082]
type = PowerSet
triggerall = name != "Vending Donald"
triggerall = ishelper = 0
trigger1 = 1
value = 0
ignorehitpause = 1

[State 30082]
type = SelfState
triggerall = name != "Vending Donald"
triggerall = ishelper = 0
trigger1 = enemy,name = "Vending Donald"
trigger1 = enemy,stateno = 30081
trigger1 = enemy,time > 120
trigger2 = enemy,name != "Vending Donald"
value = 5050
ignorehitpause = 1

[State -2]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 256,256
ignorehitpause = 1

[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
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ignorehitpause = 1
[state 1]
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ignorehitpause = 1
[state 1]
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type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
ignorehitpause = 1

[Statedef 50340]
type = U
movetype = U
physics = U
poweradd = -powermax

[State 50340]
type = SelfState
trigger1 = !ishelper && name = "Vending Donald"
value = 50
ignorehitpause = 1
[State 50340]
type = NotHitBy
trigger1 = !ishelper
value = SCA
time = 1
ignorehitpause = 1
[State 50340]
type = HitBy
trigger1 = 1
value = C,HP
time = 1
ignorehitpause = 1
[state 50340]
type = removeexplod
trigger1=time >= 0
ignorehitpause = 1
[State 50340]
type = posset
trigger1 = ishelper
x = 0
y = 899999999+99999999
ignorehitpause = 1
[State 50340]
type = statetypeset
trigger1 = name != "Vending Donald"
statetype = S
movetype = H
physics = N
ignorehitpause = 1
[State 50340]
type = ctrlset
triggerall = !ishelper
trigger1 = name != "Vending Donald"
value = 0
ignorehitpause = 1
[state 50340]
type = velset
triggerall = name !="Vending Donald"
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1
[state 0]
type = changeanim2
triggerall = !ishelper && name!="Vending Donald"
trigger1 = !alive
trigger1 = anim != 40000
value = 40000
ignorehitpause = 1
[state 0]
type = changeanim2
triggerall = !ishelper && name!="Vending Donald"
trigger1 = alive
trigger1 = anim != 40010
value = 40010
ignorehitpause = 1
[State 50340]
type = hitdef
triggerall = !ishelper && name!="Vending Donald"
trigger1 = alive
attr = S,NA
hitflag = 
numhits = 0
ignorehitpause = 1
[State 50340]
type = lifeadd
triggerall = !ishelper
trigger1 = name != "Vending Donald"
value = -2147483647
absolute = 1
ignorehitpause = 1
[State 50340]
type = lifeset
triggerall = !ishelper
trigger1 = name != "Vending Donald"
value = 0
absolute = 1
ignorehitpause = 1
[state 50340] 
type = destroyself 
triggerall = ishelper
trigger1 = time >= 30
trigger2 = root,name = "Vending Donald"
trigger3 = root,alive = 0
ignorehitpause = 1
[State 50340]
type = selfstate
triggerall = name != "Vending Donald"
triggerall = !ishelper
trigger1 = alive
trigger1 = time >= 30
value = 5150
ignorehitpause = 1
[State 50340]
type = changestate
triggerall = !ishelper
trigger1 = !alive
value = 5150
ignorehitpause = 1
[State 50340]
type = changeanim2
triggerall = !ishelper && name!="Vending Donald"
trigger1 = !alive
trigger1 = anim != 40000
value = 40000
ignorehitpause = 1
[State 50340]
type = changeanim2
triggerall = !ishelper && name!="Vending Donald"
trigger1 = alive
trigger1 = anim != 40010
value = 40010
ignorehitpause = 1
[state 0]
type = statetypeset
triggerall = !ishelper && name!="Vending Donald"
trigger1 = alive && hitpausetime < 2
movetype = A
ignorehitpause=1
[state 0]
type = hitdef
triggerall = !ishelper && name!="Vending Donald"
trigger1 = alive && hitpausetime < 2
attr = ,SA
hitflag = MAFD
affectteam = B
sparkno = -1
hitsound = -1
numhits = 0
pausetime = 20,0
ignorehitpause = 1
[state 0]
type = hitdef
triggerall = !ishelper && name!="Vending Donald"
trigger1 = alive && hitpausetime >= 2
attr = S,NA
hitflag = P
sparkno = -1
hitsound = -1
numhits = 0
pausetime = 0,0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(19) > 0 && enemynear,var(20) > 0
trigger1 = root,stateno != enemynear,var(19) && SelfAnimExist(enemynear,var(20))
trigger1 = root,numprojid(6405100)<3 || random<10
projanim = enemynear,var(20)
projid = 6405100
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(19)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(19) > 0 && enemynear,var(21) > 0
trigger1 = root,stateno != enemynear,var(19) && SelfAnimExist(enemynear,var(21))
trigger1 = root,numprojid(6405101)<3 || random<10
projanim = enemynear,var(21)
projid = 6405101
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(19)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(19) > 0 && enemynear,var(25) > 0
trigger1 = root,stateno != enemynear,var(19) && SelfAnimExist(enemynear,var(25))
trigger1 = root,numprojid(6405102)<3 || random<10
projanim = enemynear,var(25)
projid = 6405102
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(19)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(19) > 0 && enemynear,var(26) > 0
trigger1 = root,stateno != enemynear,var(19) && SelfAnimExist(enemynear,var(26))
trigger1 = root,numprojid(6405103)<3 || random<10
projanim = enemynear,var(26)
projid = 6405103
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(19)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(19) > 0
trigger1 = root,stateno != enemynear,var(19)
trigger1 = root,numprojid(6405104)<2 || random<10
trigger1 = SelfAnimExist(anim)
projanim = anim
projid = 6405104
projremove = 0
projremovetime = 1000
projhits = 1000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(19)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(19) > 0
trigger1 = root,stateno != enemynear,var(19)
trigger1 = root,numprojid(6405105)<2 || random<10
trigger1 = SelfAnimExist(200)
projanim = 200
projid = 6405105
projremove = 0
projremovetime = 1000
projhits = 1000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(19)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(19) > 0
trigger1 = root,stateno != enemynear,var(19)
trigger1 = root,numprojid(6405106)<1 || random<10
projanim = root,anim
projid = 6405106
projremove = 0
projremovetime = 1000
projhits = 1000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(19)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(22) > 0 && enemynear,var(20) > 0
trigger1 = root,stateno != enemynear,var(22) && SelfAnimExist(enemynear,var(20))
trigger1 = root,numprojid(6405200)<3 || random<10
projanim = enemynear,var(20)
projid = 6405200
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(22)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(22) > 0 && enemynear,var(21) > 0
trigger1 = root,stateno != enemynear,var(22) && SelfAnimExist(enemynear,var(21))
trigger1 = root,numprojid(6405201)<3 || random<10
projanim = enemynear,var(21)
projid = 6405201
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(22)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(22) > 0 && enemynear,var(25) > 0
trigger1 = root,stateno != enemynear,var(22) && SelfAnimExist(enemynear,var(25))
trigger1 = root,numprojid(6405202)<3 || random<10
projanim = enemynear,var(25)
projid = 6405202
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(22)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(22) > 0 && enemynear,var(26) > 0
trigger1 = root,stateno != enemynear,var(22) && SelfAnimExist(enemynear,var(26))
trigger1 = root,numprojid(6405203)<3 || random<10
projanim = enemynear,var(26)
projid = 6405203
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(22)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(22) > 0
trigger1 = root,stateno != enemynear,var(22)
trigger1 = root,numprojid(6405204)<2 || random<10
trigger1 = SelfAnimExist(anim)
projanim = anim
projid = 6405204
projremove = 0
projremovetime = 1000
projhits = 1000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(22)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(22) > 0
trigger1 = root,stateno != enemynear,var(22)
trigger1 = root,numprojid(6405205)<2 || random<10
trigger1 = SelfAnimExist(200)
projanim = 200
projid = 6405205
projremove = 0
projremovetime = 1000
projhits = 1000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(22)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(22) > 0
trigger1 = root,stateno != enemynear,var(22)
trigger1 = root,numprojid(6405206)<1 || random<10
projanim = root,anim
projid = 6405206
projremove = 0
projremovetime = 1000
projhits = 1000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(22)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(23) > 0 && enemynear,var(20) > 0
trigger1 = root,stateno != enemynear,var(23) && SelfAnimExist(enemynear,var(20))
trigger1 = root,numprojid(6405300)<3 || random<10
projanim = enemynear,var(20)
projid = 6405300
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(23)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(23) > 0 && enemynear,var(21) > 0
trigger1 = root,stateno != enemynear,var(23) && SelfAnimExist(enemynear,var(21))
trigger1 = root,numprojid(6405301)<3 || random<10
projanim = enemynear,var(21)
projid = 6405301
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(23)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(23) > 0 && enemynear,var(25) > 0
trigger1 = root,stateno != enemynear,var(23) && SelfAnimExist(enemynear,var(25))
trigger1 = root,numprojid(6405302)<3 || random<10
projanim = enemynear,var(25)
projid = 6405302
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(23)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(23) > 0 && enemynear,var(26) > 0
trigger1 = root,stateno != enemynear,var(23) && SelfAnimExist(enemynear,var(26))
trigger1 = root,numprojid(6405303)<3 || random<10
projanim = enemynear,var(26)
projid = 6405303
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(23)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(23) > 0
trigger1 = root,stateno != enemynear,var(23)
trigger1 = root,numprojid(6405304)<2 || random<10
trigger1 = SelfAnimExist(anim)
projanim = anim
projid = 6405304
projremove = 0
projremovetime = 1000
projhits = 1000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(23)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(23) > 0
trigger1 = root,stateno != enemynear,var(23)
trigger1 = root,numprojid(6405305)<2 || random<10
trigger1 = SelfAnimExist(200)
projanim = 200
projid = 6405305
projremove = 0
projremovetime = 1000
projhits = 1000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(23)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(23) > 0
trigger1 = root,stateno != enemynear,var(23)
trigger1 = root,numprojid(6405306)<1 || random<10
projanim = root,anim
projid = 6405306
projremove = 0
projremovetime = 1000
projhits = 1000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(23)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(24) > 0 && enemynear,var(20) > 0
trigger1 = root,stateno != enemynear,var(24) && SelfAnimExist(enemynear,var(20))
trigger1 = root,numprojid(6405400)<3 || random<10
projanim = enemynear,var(20)
projid = 6405400
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(24)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(24) > 0 && enemynear,var(21) > 0
trigger1 = root,stateno != enemynear,var(24) && SelfAnimExist(enemynear,var(21))
trigger1 = root,numprojid(6405401)<3 || random<10
projanim = enemynear,var(21)
projid = 6405401
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(24)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(24) > 0 && enemynear,var(25) > 0
trigger1 = root,stateno != enemynear,var(24) && SelfAnimExist(enemynear,var(25))
trigger1 = root,numprojid(6405402)<3 || random<10
projanim = enemynear,var(25)
projid = 6405402
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(24)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(24) > 0 && enemynear,var(26) > 0
trigger1 = root,stateno != enemynear,var(24) && SelfAnimExist(enemynear,var(26))
trigger1 = root,numprojid(6405403)<3 || random<10
projanim = enemynear,var(26)
projid = 6405403
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(24)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(24) > 0
trigger1 = root,stateno != enemynear,var(24)
trigger1 = root,numprojid(6405404)<2 || random<10
trigger1 = SelfAnimExist(anim)
projanim = anim
projid = 6405404
projremove = 0
projremovetime = 1000
projhits = 1000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(24)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(24) > 0
trigger1 = root,stateno != enemynear,var(24)
trigger1 = root,numprojid(6405405)<2 || random<10
trigger1 = SelfAnimExist(200)
projanim = 200
projid = 6405405
projremove = 0
projremovetime = 1000
projhits = 1000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(24)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(24) > 0
trigger1 = root,stateno != enemynear,var(24)
trigger1 = root,numprojid(6405406)<1 || random<10
projanim = root,anim
projid = 6405406
projremove = 0
projremovetime = 1000
projhits = 1000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(24)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(18) > 0 && enemynear,var(20) > 0
trigger1 = root,stateno != enemynear,var(18) && SelfAnimExist(enemynear,var(20))
trigger1 = root,numprojid(6405500)<3 || random<10
projanim = enemynear,var(20)
projid = 6405500
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(18)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(18) > 0 && enemynear,var(21) > 0
trigger1 = root,stateno != enemynear,var(18) && SelfAnimExist(enemynear,var(21))
trigger1 = root,numprojid(6405501)<3 || random<10
projanim = enemynear,var(21)
projid = 6405501
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(18)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(18) > 0 && enemynear,var(25) > 0
trigger1 = root,stateno != enemynear,var(18) && SelfAnimExist(enemynear,var(25))
trigger1 = root,numprojid(6405502)<3 || random<10
projanim = enemynear,var(25)
projid = 6405502
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(18)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(18) > 0 && enemynear,var(26) > 0
trigger1 = root,stateno != enemynear,var(18) && SelfAnimExist(enemynear,var(26))
trigger1 = root,numprojid(6405503)<3 || random<10
projanim = enemynear,var(26)
projid = 6405503
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(18)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(18) > 0
trigger1 = root,stateno != enemynear,var(18)
trigger1 = root,numprojid(6405504)<2 || random<10
trigger1 = SelfAnimExist(anim)
projanim = anim
projid = 6405504
projremove = 0
projremovetime = 1000
projhits = 1000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(18)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(18) > 0
trigger1 = root,stateno != enemynear,var(18)
trigger1 = root,numprojid(6405505)<2 || random<10
trigger1 = SelfAnimExist(200)
projanim = 200
projid = 6405505
projremove = 0
projremovetime = 1000
projhits = 1000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(18)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(18) > 0
trigger1 = root,stateno != enemynear,var(18)
trigger1 = root,numprojid(6405506)<1 || random<10
projanim = root,anim
projid = 6405506
projremove = 0
projremovetime = 1000
projhits = 1000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(18)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(19) > 0 && enemynear,var(20) > 0
trigger1 = root,stateno != enemynear,var(19) && SelfAnimExist(enemynear,var(20))
trigger1 = root,numprojid(6405600)<3 || random<10
projanim = enemynear,var(20)
projid = 6405600
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(19)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(19) > 0 && enemynear,var(21) > 0
trigger1 = root,stateno != enemynear,var(19) && SelfAnimExist(enemynear,var(21))
trigger1 = root,numprojid(6405601)<3 || random<10
projanim = enemynear,var(21)
projid = 6405601
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(19)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(19) > 0 && enemynear,var(25) > 0
trigger1 = root,stateno != enemynear,var(19) && SelfAnimExist(enemynear,var(25))
trigger1 = root,numprojid(6405602)<3 || random<10
projanim = enemynear,var(25)
projid = 6405602
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(19)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(19) > 0 && enemynear,var(26) > 0
trigger1 = root,stateno != enemynear,var(19) && SelfAnimExist(enemynear,var(26))
trigger1 = root,numprojid(6405603)<3 || random<10
projanim = enemynear,var(26)
projid = 6405603
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(19)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(19) > 0
trigger1 = root,stateno != enemynear,var(19)
trigger1 = root,numprojid(6405604)<2 || random<10
trigger1 = SelfAnimExist(anim)
projanim = anim
projid = 6405604
projremove = 0
projremovetime = 1000
projhits = 1000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(19)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(19) > 0
trigger1 = root,stateno != enemynear,var(19)
trigger1 = root,numprojid(6405605)<2 || random<10
trigger1 = SelfAnimExist(200)
projanim = 200
projid = 6405605
projremove = 0
projremovetime = 1000
projhits = 1000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(19)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(19) > 0
trigger1 = root,stateno != enemynear,var(19)
trigger1 = root,numprojid(6405606)<1 || random<10
projanim = root,anim
projid = 6405606
projremove = 0
projremovetime = 1000
projhits = 1000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(19)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(20) > 0
trigger1 = root,numprojid(6405700)<2 || random<10
trigger1 = SelfAnimExist(enemynear,var(20))
projanim = enemynear,var(20)
projid = 6405700
projremove = 0
projremovetime = 2000000
projhits = 2000000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = 50
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(21) > 0
trigger1 = root,numprojid(6405701)<2 || random<10
trigger1 = SelfAnimExist(enemynear,var(21))
projanim = enemynear,var(21)
projid = 6405701
projremove = 0
projremovetime = 2000000
projhits = 2000000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = 50
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(25) > 0
trigger1 = root,numprojid(6405702)<2 || random<10
trigger1 = SelfAnimExist(enemynear,var(25))
projanim = enemynear,var(25)
projid = 6405702
projremove = 0
projremovetime = 2000000
projhits = 2000000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = 50
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald" && enemynear,var(26) > 0
trigger1 = root,numprojid(6405703)<2 || random<10
trigger1 = SelfAnimExist(enemynear,var(26))
projanim = enemynear,var(26)
projid = 6405703
projremove = 0
projremovetime = 2000000
projhits = 2000000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = 50
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald"
trigger1 = root,numprojid(6405704)<2 || random<10
trigger1 = SelfAnimExist(anim)
projanim = anim
projid = 6405704
projremove = 0
projremovetime = 2000000
projhits = 2000000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = 50
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald"
trigger1 = root,numprojid(6405705)<2 || random<10
trigger1 = SelfAnimExist(200)
projanim = 200
projid = 6405705
projremove = 0
projremovetime = 2000000
projhits = 2000000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = 50
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "Vending Donald"
triggerall = root,name != "Vending Donald"
trigger1 = root,numprojid(6405706)<1 || random<10
projanim = root,anim
projid = 6405706
projremove = 0
projremovetime = 2000000
projhits = 2000000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = 50
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Vending Donald"
trigger1 = root,name = "syugosya_emiya"
trigger1 = root,stateno != 3994
trigger1 = root,numprojid(350301) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 39001
projid = 350301
affectteam = E
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 3994
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Vending Donald"
trigger1= root,name = "UNKNOWN"
trigger1 = root,stateno != 832
trigger1 = root,numprojid(350302) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 4555
projid = 350302
affectteam = E
numhits = 0
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 832
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Vending Donald"
trigger1= root,name = "Kyuketsuki"
trigger1 = root,stateno != 200
trigger1 = root,numprojid(350303) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 912
projid = 350303
affectteam = E
numhits = 0
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 200
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Vending Donald"
trigger1= root,name = "Matsugami"
trigger1 = root,stateno != 20001
trigger1 = root,numprojid(350304) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 20000
projid = 350304
affectteam = E
numhits = 0
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 20001
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Vending Donald"
trigger1 = root,stateno != enemy,var(14)
trigger1 = root,numprojid(350305) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = enemy,var(13)
projid = 350305
affectteam = E
numhits = 0
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = enemy,var(14)
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Vending Donald"
trigger1= root,name = "Oswald Avery"
trigger1 = root,stateno != 14900
trigger1 = root,numprojid(350306) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 411
projid = 350306
affectteam = E
numhits = 0
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 14900
ignorehitpause = 1

[Statedef 22222222]
type = S
movetype = A
physics = N
anim = 40020

[State 22222222]
Type = Posset
Trigger1 = 1
x = 0
y = 2147483647
ignorehitpause = 1

[State -2]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1
ignorehitpause = 1

[State -2]
type = HitBy
trigger1 = 1
value = C,HP
time = 1
ignorehitpause = 1

[State 649999]
type = Projectile
trigger1 = time >= 1
projid = 1234567890
projanim = 1234567890
projremove = 0
projscale = 1,1
projremovetime = 4
projhits = 1
projmisstime = 1
projpriority = 4
postype = p1
attr = C,HP
hitflag = MAFDP
guardflag = 
p2stateno = 600000
sparkno = -1
affectteam = F
ignorehitpause = 1

[State 22222222]
type = pause
trigger1 = 1
time = 0
movetime = 0
ignorehitpause = 1
[State 22222222]
type = superpause
trigger1 = 1
time = 0
movetime = 0
anim = -1
darken = 0
p2defmul = 1
unhittable = 0
ignorehitpause = 1
[State 22222222]
type = changestate
trigger1 = !ishelper(22222222)
value = 0
ctrl = !ishelper
ignorehitpause = 1
[State 22222222]
type = destroyself
trigger1 = roundstate != 2
trigger2 = root,stateno != 100500
;-------------------------
[Statedef 99920]
type = U
movetype = U 
physics = U
anim = 40020
velset = 0,0 
sprpriority = 1
ctrl = 0

[state 1]
type = selfstate
triggerall = !ishelper(999200)
trigger1 = var(55)!=gametime+123456789
value =  24640
ctrl = 1
ignorehitpause = 1

[State 0]
type = posset
trigger1 = 1
y = 2147483647
ignorehitpause = 1

[State 1]
type = ChangeAnim
trigger1 = 1
value = 40020
ignorehitpause = 1

[State -1]
type = AssertSpecial
trigger1 = 1
flag = invisible
ignorehitpause = 1

[State 0]
type = pause
trigger1 = 1
time = 0
movetime = 0
ignorehitpause = 1
[State 0]
type = superpause
trigger1 = 1
time = 0
movetime = 0
anim = -1
darken = 0
p2defmul = 1
unhittable = 0
ignorehitpause = 1
[State 0]
type = changestate
trigger1 = !ishelper(999200)
value = 0
ctrl = !ishelper
ignorehitpause = 1

[state 0] 
type = destroyself 
trigger1 = !enemy,alive 
ignorehitpause = 1
;-------------------------
[Statedef 99919]
type = U
movetype = U 
physics = U
anim = 40020
velset = 0,0 
sprpriority = 1
ctrl = 0

[state 99919]
type = selfstate
triggerall = !ishelper(99919)
trigger1 = var(55)!=gametime+123456789
value =  24640
ctrl = 1
ignorehitpause = 1

[State 99919]
type = AssertSpecial
trigger1 = 1
flag = invisible
ignorehitpause = 1

[State 99919]
type = posset
trigger1 = 1
x = 0
y = 2147483647
ignorehitpause = 1

[State 99919]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1
ignorehitpause = 1
[State 99919]
type = HitBy
trigger1 = 1
value = C,HP
time = 1
ignorehitpause = 1

[State 99919]
type = Projectile
trigger1 = numprojid(1111111)<=20
projID = 1111111
projanim = 40010
projremove = 0
projscale = 1,1
projremovetime = 4
projhits = 1
projmisstime = 1
projpriority = 4
postype = p1
attr = C,HP
hitflag = MAFD
guardflag = 
p2stateno = 50340
sparkno = -1
affectteam = F
ignorehitpause = 1
pausemovetime = 2147483647
supermovetime = 2147483647

[State 0]
type = pause
trigger1 = 1
time = 0
movetime = 0
ignorehitpause = 1
[State 0]
type = superpause
trigger1 = 1
time = 0
movetime = 0
anim = -1
darken = 0
p2defmul = 1
unhittable = 0
ignorehitpause = 1
[State 0]
type = changestate
trigger1 = !ishelper(99919)
value = 0
ctrl = !ishelper
ignorehitpause = 1

[state 0] 
type = destroyself 
trigger1 = !enemy,alive
ignorehitpause = 1

;-----------------------
[StateDef 600001]
type = U
movetype = U
physics = U
poweradd = -powermax

[State 0]
type = SelfState
trigger1 = !ishelper && name = "Vending Donald"
value = 50
ignorehitpause = 1

[state 0] 
type = destroyself 
trigger1 = name ="Vending Donald"
ignorehitpause = 1

[State 0]
type = NotHitBy
trigger1 = !ishelper
value = SCA
time = 1
ignorehitpause = 1
[State 0]
type = HitBy
trigger1 = 1
value = C,HP
time = 1
ignorehitpause = 1
[State 0]
type = lifeadd
trigger1 = name != "Vending Donald"
value = -2147483647
absolute = 1
ignorehitpause = 1
[State 0]
type = lifeset
trigger1 = name != "Vending Donald"
value = 0
absolute = 1
ignorehitpause = 1
[State 0]
type = PowerSet
trigger1 = name != "Vending Donald"
value = 0

[State 0]
type = posset
trigger1 = 1
y = 2147483647
ignorehitpause = 1

[State 0]
type = screenbound
trigger1 = ishelper
value = 0
movecamera = 0,0
ignorehitpause = 1

[State 1]
type = Projectile
triggerall = name!="Vending Donald"
trigger1 = ishelper && !numprojid(88888)
trigger1 = enemy,var(4)=1 
projid = 88888
projanim = enemy,var(13)
projremove = 0
projremovetime = 15
attr = C,HP
hitflag = MAFPD
P1stateno = enemy,var(14)
ignorehitpause = 1

[State 0]
type = changeState
triggerall = name !="Vending Donald"
triggerall = ishelper
trigger1 = time>=3 && enemy,palno = 11 && name !="Efreet"
value = 600000
ignorehitpause = 1

[State 1]
type = VarSet
trigger1 = name!="Vending Donald"
sysvar(0) = -1
IgnoreHitPause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 0
value =ifelse((enemy,var(8)=0),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 1
value =ifelse((enemy,var(7)=1),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 2
value =ifelse((enemy,var(7)=2),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 3
value =ifelse((enemy,var(7)=3),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 4
value =ifelse((enemy,var(7)=4),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 5
value =ifelse((enemy,var(7)=5),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 6
value =ifelse((enemy,var(7)=6),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 7
value =ifelse((enemy,var(7)=7),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 8
value =ifelse((enemy,var(7)=8),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 9
value =ifelse((enemy,var(7)=9),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 10
value =ifelse((enemy,var(7)=10),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 11
value =ifelse((enemy,var(7)=11),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 12
value =ifelse((enemy,var(7)=12),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 13
value =ifelse((enemy,var(7)=13),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 14
value =ifelse((enemy,var(7)=14),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 15
value =ifelse((enemy,var(7)=15),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 16
value =ifelse((enemy,var(7)=16),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 17
value =ifelse((enemy,var(7)=17),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 18
value =ifelse((enemy,var(7)=18),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 19
value =ifelse((enemy,var(7)=19),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 20
value =ifelse((enemy,var(7)=20),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 21
value =ifelse((enemy,var(7)=21),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 22
value =ifelse((enemy,var(7)=22),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 23
value =ifelse((enemy,var(7)=23),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 24
value =ifelse((enemy,var(7)=24),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 25
value =ifelse((enemy,var(7)=25),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 26
value =ifelse((enemy,var(7)=26),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 27
value =ifelse((enemy,var(7)=27),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 28
value =ifelse((enemy,var(7)=28),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 29
value =ifelse((enemy,var(7)=29),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 30
value =ifelse((enemy,var(7)=30),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 31
value =ifelse((enemy,var(7)=31),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 32
value =ifelse((enemy,var(7)=32),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 33
value =ifelse((enemy,var(7)=33),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 34
value =ifelse((enemy,var(7)=34),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 35
value =ifelse((enemy,var(7)=35),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 36
value =ifelse((enemy,var(7)=36),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 37
value =ifelse((enemy,var(7)=37),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 38
value =ifelse((enemy,var(7)=38),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 39
value =ifelse((enemy,var(7)=39),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 40
value =ifelse((enemy,var(7)=40),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 41
value =ifelse((enemy,var(7)=41),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 42
value =ifelse((enemy,var(7)=42),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 43
value =ifelse((enemy,var(7)=43),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 44
value =ifelse((enemy,var(7)=44),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 45
value =ifelse((enemy,var(7)=45),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 46
value =ifelse((enemy,var(7)=46),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 47
value =ifelse((enemy,var(7)=47),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 48
value =ifelse((enemy,var(7)=48),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 49
value =ifelse((enemy,var(7)=49),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 50
value =ifelse((enemy,var(7)=50),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 51
value =ifelse((enemy,var(7)=51),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 52
value =ifelse((enemy,var(7)=52),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 53
value =ifelse((enemy,var(7)=53),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 54
value =ifelse((enemy,var(7)=54),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 55
value =ifelse((enemy,var(7)=55),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 56
value =ifelse((enemy,var(7)=56),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 57
value =ifelse((enemy,var(7)=57),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 58
value =ifelse((enemy,var(7)=58),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 1]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
v = 59
value =ifelse((enemy,var(7)=59),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
fv = 0
value =ifelse((enemy,var(6)=0),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
fv = 1
value =ifelse((enemy,var(6)=1),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
fv = 2
value =ifelse((enemy,var(6)=2),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
fv = 3
value =ifelse((enemy,var(6)=3),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
fv = 4
value =ifelse((enemy,var(6)=4),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
fv = 5
value =ifelse((enemy,var(6)=5),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
fv = 6
value =ifelse((enemy,var(6)=6),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
fv = 7
value =ifelse((enemy,var(6)=7),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
fv = 8
value =ifelse((enemy,var(6)=8),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
fv = 9
value =ifelse((enemy,var(6)=9),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
fv = 10
value =ifelse((enemy,var(6)=10),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
fv = 11
value =ifelse((enemy,var(6)=11),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
fv = 12
value =ifelse((enemy,var(6)=12),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
fv = 13
value =ifelse((enemy,var(6)=13),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
fv = 14
value =ifelse((enemy,var(6)=14),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
fv = 15
value =ifelse((enemy,var(6)=15),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
fv = 16
value =ifelse((enemy,var(6)=16),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
fv = 17
value =ifelse((enemy,var(6)=17),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
fv = 18
value =ifelse((enemy,var(6)=18),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
fv = 19
value =ifelse((enemy,var(6)=19),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
fv = 20
value =ifelse((enemy,var(6)=20),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
fv = 21
value =ifelse((enemy,var(6)=21),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
fv = 22
value =ifelse((enemy,var(6)=22),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
fv = 23
value =ifelse((enemy,var(6)=23),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
fv = 24
value =ifelse((enemy,var(6)=24),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
fv = 25
value =ifelse((enemy,var(6)=25),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
fv = 26
value =ifelse((enemy,var(6)=26),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
fv = 27
value =ifelse((enemy,var(6)=27),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
fv = 28
value =ifelse((enemy,var(6)=28),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
fv = 29
value =ifelse((enemy,var(6)=29),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
fv = 30
value =ifelse((enemy,var(6)=30),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
fv = 31
value =ifelse((enemy,var(6)=31),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
fv = 32
value =ifelse((enemy,var(6)=32),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
fv = 33
value =ifelse((enemy,var(6)=33),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
fv = 34
value =ifelse((enemy,var(6)=34),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
fv = 35
value =ifelse((enemy,var(6)=35),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
fv = 36
value =ifelse((enemy,var(6)=36),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
fv = 37
value =ifelse((enemy,var(6)=37),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
fv = 38
value =ifelse((enemy,var(6)=38),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[state 3876]
type = ParentVarSet
triggerall = name!="Vending Donald"
trigger1 =ishelper
fv = 39
value =ifelse((enemy,var(6)=39),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 0
value = ifelse((enemy,var(7)=0),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 1
value = ifelse((enemy,var(7)=1),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 2
value = ifelse((enemy,var(7)=2),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 3
value = ifelse((enemy,var(7)=3),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 4
value = ifelse((enemy,var(7)=4),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 5
value = ifelse((enemy,var(7)=5),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 6
value = ifelse((enemy,var(7)=6),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 7
value = ifelse((enemy,var(7)=7),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 8
value = ifelse((enemy,var(7)=8),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 9
value = ifelse((enemy,var(7)=9),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 10
value = ifelse((enemy,var(7)=10),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 11
value = ifelse((enemy,var(7)=11),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 12
value = ifelse((enemy,var(7)=12),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 13
value = ifelse((enemy,var(7)=13),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 14
value = ifelse((enemy,var(7)=14),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 15
value = ifelse((enemy,var(7)=15),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 16
value = ifelse((enemy,var(7)=16),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 17
value = ifelse((enemy,var(7)=17),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 18
value = ifelse((enemy,var(7)=18),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 19
value = ifelse((enemy,var(7)=19),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 20
value = ifelse((enemy,var(7)=20),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 21
value = ifelse((enemy,var(7)=21),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 22
value = ifelse((enemy,var(7)=22),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 23
value = ifelse((enemy,var(7)=23),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 24
value = ifelse((enemy,var(7)=24),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 25
value = ifelse((enemy,var(7)=25),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 26
value = ifelse((enemy,var(7)=26),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 27
value = ifelse((enemy,var(7)=27),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 28
value = ifelse((enemy,var(7)=28),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 29
value = ifelse((enemy,var(7)=29),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 30
value = ifelse((enemy,var(7)=30),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 31
value = ifelse((enemy,var(7)=31),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 32
value = ifelse((enemy,var(7)=32),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 33
value = ifelse((enemy,var(7)=33),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 34
value = ifelse((enemy,var(7)=34),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 35
value = ifelse((enemy,var(7)=35),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 36
value = ifelse((enemy,var(7)=36),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 37
value = ifelse((enemy,var(7)=37),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 38
value = ifelse((enemy,var(7)=38),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 39
value = ifelse((enemy,var(7)=39),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 40
value = ifelse((enemy,var(7)=40),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 41
value = ifelse((enemy,var(7)=41),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 42
value = ifelse((enemy,var(7)=42),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 43
value = ifelse((enemy,var(7)=43),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 44
value = ifelse((enemy,var(7)=44),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 45
value = ifelse((enemy,var(7)=45),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 46
value = ifelse((enemy,var(7)=46),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 47
value = ifelse((enemy,var(7)=47),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 48
value = ifelse((enemy,var(7)=48),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 49
value = ifelse((enemy,var(7)=49),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 50
value = ifelse((enemy,var(7)=50),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 51
value = ifelse((enemy,var(7)=51),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 52
value = ifelse((enemy,var(7)=52),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 53
value = ifelse((enemy,var(7)=53),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 54
value = ifelse((enemy,var(7)=54),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 55
value = ifelse((enemy,var(7)=55),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 56
value = ifelse((enemy,var(7)=56),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 57
value = ifelse((enemy,var(7)=57),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 58
value = ifelse((enemy,var(7)=58),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
v = 59
value = ifelse((enemy,var(7)=59),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
fv = 0
value = ifelse((enemy,var(6)=0),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
fv = 1
value = ifelse((enemy,var(6)=1),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
fv = 2
value = ifelse((enemy,var(6)=2),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
fv = 3
value = ifelse((enemy,var(6)=3),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
fv = 4
value = ifelse((enemy,var(6)=4),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
fv = 5
value = ifelse((enemy,var(6)=5),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
fv = 6
value = ifelse((enemy,var(6)=6),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
fv = 7
value = ifelse((enemy,var(6)=7),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
fv = 8
value = ifelse((enemy,var(6)=8),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
fv = 9
value = ifelse((enemy,var(6)=9),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
fv = 10
value = ifelse((enemy,var(6)=10),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
fv = 11
value = ifelse((enemy,var(6)=11),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
fv = 12
value = ifelse((enemy,var(6)=12),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
fv = 13
value = ifelse((enemy,var(6)=13),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
fv = 14
value = ifelse((enemy,var(6)=14),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
fv = 15
value = ifelse((enemy,var(6)=15),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
fv = 16
value = ifelse((enemy,var(6)=16),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
fv = 17
value = ifelse((enemy,var(6)=17),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
fv = 18
value = ifelse((enemy,var(6)=18),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
fv = 19
value = ifelse((enemy,var(6)=19),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
fv = 20
value = ifelse((enemy,var(6)=20),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
fv = 21
value = ifelse((enemy,var(6)=21),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
fv = 22
value = ifelse((enemy,var(6)=22),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
fv = 23
value = ifelse((enemy,var(6)=23),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
fv = 24
value = ifelse((enemy,var(6)=24),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
fv = 25
value = ifelse((enemy,var(6)=25),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
fv = 26
value = ifelse((enemy,var(6)=26),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
fv = 27
value = ifelse((enemy,var(6)=27),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
fv = 28
value = ifelse((enemy,var(6)=28),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
fv = 29
value = ifelse((enemy,var(6)=29),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
fv = 30
value = ifelse((enemy,var(6)=30),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
fv = 31
value = ifelse((enemy,var(6)=31),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
fv = 32
value = ifelse((enemy,var(6)=32),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
fv = 33
value = ifelse((enemy,var(6)=33),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
fv = 34
value = ifelse((enemy,var(6)=34),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
fv = 35
value = ifelse((enemy,var(6)=35),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
fv = 36
value = ifelse((enemy,var(6)=36),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
fv = 37
value = ifelse((enemy,var(6)=37),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
fv = 38
value = ifelse((enemy,var(6)=38),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

[State 3876]
type = VarSet
trigger1 = name!="Vending Donald"
trigger1 = !ishelper
trigger2 = name!="Vending Donald"
trigger2 =ishelper
fv = 39
value = ifelse((enemy,var(6)=39),gametime-enemy,var(7),enemy,var(9))
ignorehitpause = 1

;---------------------------------------------------------------------
[Statedef 600000]
type = U
movetype = U
physics = U
poweradd = -powermax

[State 0]
type = AssertSpecial
trigger1 = ishelper
flag = invisible
ignorehitpause = 1

[State 0]
type = selfstate
trigger1 = name = "Vending Donald"
trigger1 = !ishelper
value = 24640
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Vending Donald"
trigger1 = root,name = "Vairocana"
trigger1 = root,stateno != 871
trigger1 = root,numprojid(350345) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 1280
projid = 350345
affectteam = E
numhits = 0
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 871
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Vending Donald"
trigger1 = root,name = "genjitsu"
trigger1 = root,stateno != 5150
trigger1 = root,numprojid(350341) < 8 || random < 70
trigger2 = root,name = "SAMSARA018"
trigger2 = root,stateno != 5150
trigger2 = root,numprojid(350341) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 2
projid = 350341
affectteam = E
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 5150
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Vending Donald"
trigger1 = root,name = "genjitsu"
trigger1 = root,stateno != 5150
trigger1 = root,numprojid(350342) < 8 || random < 70
trigger2 = root,name = "SAMSARA018"
trigger2 = root,stateno != 5150
trigger2 = root,numprojid(350342) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 3
projid = 350342
affectteam = E
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 5150
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Vending Donald"
trigger1 = root,name = "genjitsu"
trigger1 = root,stateno != 5150
trigger1 = root,numprojid(350343) < 8 || random < 70
trigger2 = root,name = "SAMSARA018"
trigger2 = root,stateno != 5150
trigger2 = root,numprojid(350343) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 6
projid = 350343
affectteam = E
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 5150
ignorehitpause = 1

[State 1]
type = Projectile
triggerall = ishelper
trigger1 = root,name !="Vending Donald"
projanim = anim
projremove = 1
projremovetime = 15
affectteam = F
attr = C,AA
hitflag = MAFPD
P1stateno = prevstateno

[State 999]
type = changeanim2
triggerall = name !="Vending Donald"
trigger1 = root,name != "Vending Donald"
value = 40020
ignorehitpause = 1

[State 0]
type = powerset
trigger1 = 1
value = 0
ignorehitpause = 1

[State 0]
type = posset
trigger1 = root,name != "Vending Donald"
trigger1 = ishelper
y = 2147483647
ignorehitpause = 1
[state 0]
type = removeexplod
trigger1=time >= 0
ignorehitpause = 1
[State 0]
type = powerset
trigger1 = 1
value = 0
ignorehitpause = 1
[State 0]
type = posset
triggerall = name !="Vending Donald"
triggerall = !ishelper
trigger1 = pos y != [-1000,100]
y = 0
ignorehitpause = 1
[State -2]
type = NotHitBy
trigger1 = !ishelper
value = SCA
time = 1
ignorehitpause = 1
[State 0]
type = statetypeset
trigger1 = name !="Vending Donald"
statetype = S
movetype = H
physics = N
ignorehitpause = 1
[state 0]
type = velset
triggerall = name !="Vending Donald"
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1
[State 0]
type = ctrlset
triggerall = !ishelper
trigger1 = name !="Vending Donald"
value = 0
ignorehitpause = 1
[State 0]
type = lifeadd
triggerall = !ishelper
trigger1 = name !="Vending Donald"
value = -2147483647
absolute = 1
ignorehitpause = 1
[State 0]
type = lifeset
triggerall = !ishelper
trigger1 = name !="Vending Donald"
value = 0
absolute = 1
ignorehitpause = 1

[state 0] 
type = destroyself 
triggerall = ishelper
triggerall = enemy,var(4) = 0
triggerall = root,name !="Efreet"
trigger1 = time >= 30
trigger2 = root,name = "Vending Donald"
trigger3 = root,alive = 0
ignorehitpause = 1

[State 0]
type = changestate
triggerall = !ishelper && name!="Vending Donald"
trigger1 = !alive
trigger2 = roundstate > 2
value = 5150
ignorehitpause = 1

[State 0]
type = SelfState
triggerall = !ishelper && name!="Vending Donald"
trigger1 = alive
trigger1 = roundstate = 2
value = 5050
ignorehitpause = 1

[state a ,killer]
type = VarRangeSet
triggerall = !ishelper
trigger1 = name != "Vending Donald"
value = gametime+1
ignorehitpause = 1
[state a ,killer]
type = VarRangeSet
trigger1 = ishelper
trigger1 = root,name !="Vending Donald"
value = gametime+1
ignorehitpause = 1
First = 0
Last = 41
[state a ,killer]
type = VarRangeSet
trigger1 = ishelper
trigger1 = root,name !="Vending Donald"
value = gametime+1
ignorehitpause = 1
First = 45
Last = 59
[state a ,killer]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
trigger2 = ishelper
trigger2 = root,name !="Vending Donald"
fvalue = gametime+1
IgnoreHitPause = 1
[state a ,killer]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Vending Donald"
sysvar(1) = gametime+1
IgnoreHitPause = 1
[state a ,killer]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Vending Donald"
sysvar(2) = gametime+1
IgnoreHitPause = 1
[state a ,killer]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Vending Donald"
sysvar(3) = gametime+1
IgnoreHitPause = 1
[state a ,killer]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Vending Donald"
sysvar(4) = gametime+1
IgnoreHitPause = 1

[state 13, 1]
type = varset
trigger1 = time = 0
trigger1 = ishelper
trigger1 = root,name !="Vending Donald"
var(42) = random%2
ignorehitpause = 1

[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(0) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(1) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(2) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(3) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(4) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(5) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(6) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(7) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(8) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(9) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(10) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(11) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(12) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(13) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(14) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(15) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(16) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(17) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(18) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(19) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(20) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(21) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(22) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(23) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(24) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(25) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(26) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(27) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(28) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(29) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(30) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(31) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(32) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(33) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(34) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(35) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(36) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(37) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(38) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(39) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(40) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(41) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(42) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(43) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(44) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(45) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(46) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(47) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(48) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(49) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(50) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(51) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(52) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(53) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(54) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(55) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(56) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(57) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(58) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(59) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
var(0) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
fvar(1) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
fvar(2) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
fvar(3) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
fvar(4) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
fvar(5) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
fvar(6) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
fvar(7) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
fvar(8) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
fvar(9) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
fvar(10) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
fvar(11) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
fvar(12) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
fvar(13) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
fvar(14) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
fvar(15) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
fvar(16) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
fvar(17) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
fvar(18) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
fvar(19) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
fvar(20) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
fvar(21) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
fvar(22) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
fvar(23) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
fvar(24) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
fvar(25) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
fvar(26) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
fvar(27) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
fvar(28) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
fvar(29) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
fvar(30) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
fvar(31) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
fvar(32) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
fvar(33) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
fvar(34) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
fvar(35) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
fvar(36) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
fvar(37) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
fvar(38) = gametime+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 0
fvar(39) = gametime+1
ignorehitpause = 1

[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(0) = gametime*ifelse((gametime-parent,var(0)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(1) = gametime*ifelse((gametime-parent,var(1)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(2) = gametime*ifelse((gametime-parent,var(2)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(3) = gametime*ifelse((gametime-parent,var(3)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(4) = gametime*ifelse((gametime-parent,var(4)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(5) = gametime*ifelse((gametime-parent,var(5)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(6) = gametime*ifelse((gametime-parent,var(6)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(7) = gametime*ifelse((gametime-parent,var(7)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(8) = gametime*ifelse((gametime-parent,var(8)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(9) = gametime*ifelse((gametime-parent,var(9)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(10) = gametime*ifelse((gametime-parent,var(10)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(11) = gametime*ifelse((gametime-parent,var(11)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(12) = gametime*ifelse((gametime-parent,var(12)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(13) = gametime*ifelse((gametime-parent,var(13)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(14) = gametime*ifelse((gametime-parent,var(14)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(15) = gametime*ifelse((gametime-parent,var(15)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(16) = gametime*ifelse((gametime-parent,var(16)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(17) = gametime*ifelse((gametime-parent,var(17)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(18) = gametime*ifelse((gametime-parent,var(18)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(19) = gametime*ifelse((gametime-parent,var(19)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(20) = gametime*ifelse((gametime-parent,var(20)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(21) = gametime*ifelse((gametime-parent,var(21)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(22) = gametime*ifelse((gametime-parent,var(22)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(23) = gametime*ifelse((gametime-parent,var(23)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(24) = gametime*ifelse((gametime-parent,var(24)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(25) = gametime*ifelse((gametime-parent,var(25)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(26) = gametime*ifelse((gametime-parent,var(26)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(27) = gametime*ifelse((gametime-parent,var(27)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(28) = gametime*ifelse((gametime-parent,var(28)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(29) = gametime*ifelse((gametime-parent,var(29)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(30) = gametime*ifelse((gametime-parent,var(30)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(31) = gametime*ifelse((gametime-parent,var(31)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(32) = gametime*ifelse((gametime-parent,var(32)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(33) = gametime*ifelse((gametime-parent,var(33)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(34) = gametime*ifelse((gametime-parent,var(34)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(35) = gametime*ifelse((gametime-parent,var(35)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(36) = gametime*ifelse((gametime-parent,var(36)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(37) = gametime*ifelse((gametime-parent,var(37)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(38) = gametime*ifelse((gametime-parent,var(38)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(39) = gametime*ifelse((gametime-parent,var(39)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(40) = gametime*ifelse((gametime-parent,var(40)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(41) = gametime*ifelse((gametime-parent,var(41)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(42) = gametime*ifelse((gametime-parent,var(42)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(43) = gametime*ifelse((gametime-parent,var(43)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(44) = gametime*ifelse((gametime-parent,var(44)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(45) = gametime*ifelse((gametime-parent,var(45)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(46) = gametime*ifelse((gametime-parent,var(46)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(47) = gametime*ifelse((gametime-parent,var(47)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(48) = gametime*ifelse((gametime-parent,var(48)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(49) = gametime*ifelse((gametime-parent,var(49)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(50) = gametime*ifelse((gametime-parent,var(50)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(51) = gametime*ifelse((gametime-parent,var(51)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(52) = gametime*ifelse((gametime-parent,var(52)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(53) = gametime*ifelse((gametime-parent,var(53)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(54) = gametime*ifelse((gametime-parent,var(54)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(55) = gametime*ifelse((gametime-parent,var(55)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(56) = gametime*ifelse((gametime-parent,var(56)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(57) = gametime*ifelse((gametime-parent,var(57)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(58) = gametime*ifelse((gametime-parent,var(58)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
var(59) = gametime*ifelse((gametime-parent,var(59)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
fvar(0) = gametime*ifelse((gametime-parent,fvar(0)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
fvar(1) = gametime*ifelse((gametime-parent,fvar(1)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
fvar(2) = gametime*ifelse((gametime-parent,fvar(2)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
fvar(3) = gametime*ifelse((gametime-parent,fvar(3)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
fvar(4) = gametime*ifelse((gametime-parent,fvar(4)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
fvar(5) = gametime*ifelse((gametime-parent,fvar(5)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
fvar(6) = gametime*ifelse((gametime-parent,fvar(6)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
fvar(7) = gametime*ifelse((gametime-parent,fvar(7)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
fvar(8) = gametime*ifelse((gametime-parent,fvar(8)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
fvar(9) = gametime*ifelse((gametime-parent,fvar(9)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
fvar(10) = gametime*ifelse((gametime-parent,fvar(10)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
fvar(11) = gametime*ifelse((gametime-parent,fvar(11)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
fvar(12) = gametime*ifelse((gametime-parent,fvar(12)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
fvar(13) = gametime*ifelse((gametime-parent,fvar(13)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
fvar(14) = gametime*ifelse((gametime-parent,fvar(14)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
fvar(15) = gametime*ifelse((gametime-parent,fvar(15)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
fvar(16) = gametime*ifelse((gametime-parent,fvar(16)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
fvar(17) = gametime*ifelse((gametime-parent,fvar(17)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
fvar(18) = gametime*ifelse((gametime-parent,fvar(18)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
fvar(19) = gametime*ifelse((gametime-parent,fvar(19)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
fvar(20) = gametime*ifelse((gametime-parent,fvar(20)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
fvar(21) = gametime*ifelse((gametime-parent,fvar(21)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
fvar(22) = gametime*ifelse((gametime-parent,fvar(22)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
fvar(23) = gametime*ifelse((gametime-parent,fvar(23)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
fvar(24) = gametime*ifelse((gametime-parent,fvar(24)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
fvar(25) = gametime*ifelse((gametime-parent,fvar(25)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
fvar(26) = gametime*ifelse((gametime-parent,fvar(26)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
fvar(27) = gametime*ifelse((gametime-parent,fvar(27)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
fvar(28) = gametime*ifelse((gametime-parent,fvar(28)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
fvar(29) = gametime*ifelse((gametime-parent,fvar(29)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
fvar(30) = gametime*ifelse((gametime-parent,fvar(30)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
fvar(31) = gametime*ifelse((gametime-parent,fvar(31)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
fvar(32) = gametime*ifelse((gametime-parent,fvar(32)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
fvar(33) = gametime*ifelse((gametime-parent,fvar(33)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
fvar(34) = gametime*ifelse((gametime-parent,fvar(34)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
fvar(35) = gametime*ifelse((gametime-parent,fvar(35)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
fvar(36) = gametime*ifelse((gametime-parent,fvar(36)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
fvar(37) = gametime*ifelse((gametime-parent,fvar(37)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
fvar(38) = gametime*ifelse((gametime-parent,fvar(38)=[-60,60]),1,-1)+1
ignorehitpause = 1
[state a ,killer]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Vending Donald"
trigger1 = var(42) = 1
fvar(39) = gametime*ifelse((gametime-parent,fvar(39)=[-60,60]),1,-1)+1
ignorehitpause = 1

[State 0]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
trigger2 = ishelper
trigger2 = root,name != "Vending Donald"
value = 1-2*(gametime%321<100)
IgnoreHitPause = 1
[State 0]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "Vending Donald"
trigger2 = ishelper
trigger2 = root,name != "Vending Donald"
fvalue = 1-2*(gametime%321<100)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Vending Donald"
sysvar(1) = 1-2*(gametime%321<100)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Vending Donald"
sysvar(2) = 1-2*(gametime%321<100)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Vending Donald"
sysvar(3) = 1-2*(gametime%321<100)
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Vending Donald"
sysvar(4) = 1-2*(gametime%321<100)
IgnoreHitPause = 1

[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(0) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(1) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(2) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(3) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(4) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(5) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(6) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(7) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(8) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(9) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(10) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(11) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(12) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(13) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(14) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(15) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(16) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(17) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(18) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(19) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(20) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(21) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(22) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(23) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(24) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(25) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(26) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(27) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(28) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(29) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(30) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(31) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(32) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(33) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(34) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(35) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(36) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(37) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(38) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(39) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(40) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(41) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(42) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(43) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(44) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(45) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(46) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(47) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(48) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(49) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(50) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(51) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(52) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(53) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(54) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(55) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(56) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(57) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(58) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
var(59) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(0) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(1) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(2) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(3) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(4) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(5) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(6) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(7) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(8) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(9) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(10) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(11) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(12) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(13) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(14) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(15) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(16) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(17) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(18) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(19) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(20) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(21) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(22) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(23) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(24) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(25) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(26) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(27) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(28) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(29) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(30) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(31) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(32) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(33) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(34) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(35) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(36) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(37) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(38) = 1-2*(gametime%321<100)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "Vending Donald"
fvar(39) = 1-2*(gametime%321<100)
ignorehitpause = 1






































































































































[Statedef 169995]
type    = A
movetype= H
physics = N
velset = 0,0
ctrl = 0

[State 169995]
type = SelfState
triggerall = name = "Vending Donald"
trigger1 = time >= 0
trigger2 = var(55) != gametime+123456789
value = 24640
ctrl = 1
ignorehitpause = 1

[State 169995]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 169995]
type = Afterimagetime
trigger1 = name != "Vending Donald"
time = 0
ignorehitpause = 1

[State 169995]
type = removeexplod
trigger1 = name != "Vending Donald"
ignorehitpause = 1

[State 169995]
type = ChangeState
triggerall = name = "Vending Donald"
triggerall = ishelper = 0
trigger1 = 1
value = 50
ignorehitpause = 1

[State 169995]
type = statetypeset
triggerall = name != "Vending Donald"
trigger1 = !ishelper && alive && hitpausetime < 2
statetype = A
movetype = H
physics = N
ignorehitpause=1

[State 169995]
type = screenbound
trigger1 = 1
value = 0
movecamera = 0
IgnoreHitPause = 1

[State 169995]
type = lifeset
triggerall = name != "Vending Donald"
triggerall = ishelper = 0
trigger1 = 1
value = 0
ignorehitpause = 1

[State 169995]
type = lifeadd
triggerall = name != "Vending Donald"
trigger1 = 1
value = -2147483647
absolute = 1
ignorehitpause = 1

[State 169995]
type = powerset
triggerall = name != "Vending Donald"
triggerall = ishelper = 0
trigger1 = 1
value = 0
ignorehitpause = 1

[State 169995]
type = AssertSpecial
trigger1 = name != "Vending Donald"
trigger1 = ishelper
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow
ignorehitpause = 1

[State 169995]
type = assertspecial
trigger1 = name != "Vending Donald"
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[State 169995]
type = BindToTarget
triggerall = name != "Vending Donald"
triggerall = ishelper
trigger1 = time = 0
ignorehitpause = 1

[State 169995]
type = BindToParent
triggerall = name != "Vending Donald"
triggerall = ishelper
trigger1 = time = 0
ignorehitpause = 1

[State 169995]
type = BindToRoot
triggerall = name != "Vending Donald"
triggerall = ishelper
trigger1 = time = 0
ignorehitpause = 1

[state 169995]
type = varset
trigger1 = ishelper && time = 0 && prevstateno != [1000044,169995]
v = 1
value = prevstateno
persistent = 0
IgnoreHitPause = 1
[state 169995]
type = varset
trigger1 = ishelper && time = 0 && prevstateno != [1000044,169995]
v = 2
value = anim
persistent = 0
IgnoreHitPause = 1

[state 169995]
type = VelSet
triggerall = name != "Vending Donald"
triggerall = ishelper
trigger1 = 1
x = 0
y = 0
ignorehitpause = 1

[state 169995]
type = PosSet
triggerall = name != "Vending Donald"
triggerall = ishelper
trigger1 = 1
x = 0
y = 2500
ignorehitpause = 1

[state 169995]
type = PosSet
trigger1 = !ishelper
y = 2500
ignorehitpause = 1

[State 169995]
type = ChangeAnim2
trigger1 = !ishelper && alive
value = 40010
IgnoreHitPause = 1
[State 169995]
type = ChangeAnim2
trigger1 = !ishelper && !alive
value = 40000
IgnoreHitPause = 1

[state 169995]
type = hitdef
trigger1 = !ishelper && alive && hitpausetime < 2
attr = ,NA
hitflag = MAFD
pausetime = 20,20
damage = 0,0
sparkno = -1
givepower = 0,0
getpower = 0,0
affectteam = B
ignorehitpause = 1
[state 169995]
type = hitdef
trigger1 = !ishelper && alive && hitpausetime >= 2
attr = C,NP
hitflag = 
pausetime = 0,0
damage = 0,0
sparkno = -1
givepower = 0,0
getpower = 0,0
affectteam = E
ignorehitpause = 1

[State 169995]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Vending Donald"
trigger1 = time <= 20
trigger1 = root,numprojid(1000043) <= 0
attr = S,NA
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
projanim = anim
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 1
projid = 1000043
projremovetime = 100
postype = p2
offset = 0,250
damage = 0
numhits = 0
hitflag = MAFLPD
guardflag = 
p1stateno = prevstateno
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
pausemovetime = 2147483647
supermovetime = 2147483647

[State 169995]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Vending Donald"
trigger1 = time <= 20
trigger1 = root,alive
attr = S,NA
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
projanim = var(2)
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 1
projid = 1000043
projremovetime = 30
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage = 0
numhits = 0
hitflag = MAFLPD
guardflag = 
p1stateno = var(1)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
pausemovetime = 2147483647
supermovetime = 2147483647

[State 169995]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Vending Donald"
trigger1 = time > 20&&root,alive
trigger1 =!(root,HitDefAttr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP)&&(root,stateno!=[40,52])
trigger2 = enemynear,name="Vending Donald"
trigger2 = enemynear,stateno!=23000
attr = S,NA
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
projanim = var(2)
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 1
projid = 1000043
projremovetime = 30
postype = p2
offset = 0,250
damage = 0
numhits = 0
hitflag = MAFLPD
guardflag = 
p1stateno = 40
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
pausemovetime = 2147483647
supermovetime = 2147483647

[State 169995]
type = VarRangeSet
trigger1 = enemynear,name="Vending Donald"&&!ishelper&&name!="Vending Donald"
value = 0
IgnoreHitPause = 1
[State 169995]
type = VarRangeSet
trigger1 = enemynear,name="Vending Donald"&&!ishelper&&name!="Vending Donald"
fvalue = 0
IgnoreHitPause = 1
[State 169995]
type = VarSet
trigger1 = enemynear,name="Vending Donald"&&!ishelper&&name!="Vending Donald"
sysvar(1) = 0
IgnoreHitPause = 1
[State 169995]
type = VarSet
trigger1 = enemynear,name="Vending Donald"&&!ishelper&&name!="Vending Donald"
sysvar(2) = 0
IgnoreHitPause = 1
[State 169995]
type = VarSet
trigger1 = enemynear,name="Vending Donald"&&!ishelper&&name!="Vending Donald"
sysvar(3) = 0
IgnoreHitPause = 1
[State 169995]
type = VarSet
trigger1 = enemynear,name="Vending Donald"&&!ishelper&&name!="Vending Donald"
sysvar(4) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(1) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(2) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(3) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(4) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(5) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(6) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(7) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(8) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(9) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(10) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(11) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(12) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(13) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(14) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(15) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(16) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(17) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(18) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(19) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(20) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(21) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(22) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(23) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(24) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(25) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(26) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(27) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(28) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(29) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(30) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(31) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(32) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(33) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(34) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(35) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(36) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(37) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(38) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(39) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(40) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(41) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(42) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(43) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(44) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(45) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(46) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(47) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(48) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(49) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(50) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(51) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(52) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(53) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(54) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(55) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(56) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(57) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(58) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
var(59) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
fvar(1) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
fvar(2) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
fvar(3) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
fvar(4) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
fvar(5) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
fvar(6) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
fvar(7) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
fvar(8) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
fvar(9) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
fvar(10) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
fvar(11) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
fvar(12) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
fvar(13) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
fvar(14) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
fvar(15) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
fvar(16) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
fvar(17) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
fvar(18) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
fvar(19) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
fvar(20) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
fvar(21) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
fvar(22) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
fvar(23) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
fvar(24) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
fvar(25) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
fvar(26) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
fvar(27) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
fvar(28) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
fvar(29) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
fvar(30) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
fvar(31) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
fvar(32) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
fvar(33) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
fvar(34) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
fvar(35) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
fvar(36) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
fvar(37) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
fvar(38) = 0
IgnoreHitPause = 1
[State 169995]
type = parentVarSet
trigger1 = enemynear,name="Vending Donald"&&ishelper
fvar(39) = 0
IgnoreHitPause = 1

[State 169995]
type = ChangeState
triggerall = name != "Vending Donald"
trigger1 = !alive
trigger2 = !ishelper
trigger2 = Time>0
value = 104010
IgnoreHitPause = 1
[State 169995]
type = changestate
triggerall = name != "Vending Donald"
triggerall = enemynear,name = "Vending Donald"
triggerall = enemynear,stateno = 23000
trigger1 = !ishelper && alive && hitpausetime > 1
value = 1000044
IgnoreHitPause = 1
[State 169995]
type = destroyself
triggerall = ishelper
trigger1 = roundstate!=2||root,alive=0||enemynear,name="Vending Donald"&&enemynear,stateno!=23000
trigger2 = enemynear,name="Vending Donald"&&time>=30
IgnoreHitPause = 1

[Statedef 111121]
type    = S
movetype= I
physics = N
anim = 10065

[State 1]
type = destroyself
trigger1 = time >= 250
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = Changestate
trigger1 = !Ishelper
value = 0
ctrl = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state -2]
type = nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state -2]
type = hitby
trigger1 = 1
value = A,NP
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = DestroySelf
trigger1 = time>0
trigger1 = roundstate != 2
trigger1 = enemy(0),numprojid(1007)=0
trigger1 = enemy(1),numprojid(1007)=0
trigger1 = enemy(0),stateno!=5152
trigger1 = enemy(1),stateno!=5152
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[Statedef 111209]
type    = S
movetype= I
physics = N
anim = 10064

[State 1]
type = destroyself
trigger1 = time >= 250
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = Changestate
trigger1 = !Ishelper
value = 0
ctrl = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state -2]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state -2]
type = BindToRoot
trigger1 = 1
pos = 0, 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = ReversalDef
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
time = -1
hitflag = M-
priority = 7
pausetime = 2,2
numhits = 0
sparkno = -1
hitsound = -1
ground.hittime = -1
p2stateno = 5151
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 1]
type = targetdrop
trigger1 = numtarget>0
trigger1 = target,Ishelper
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = targetLifeAdd
trigger1 = numtarget>0
value = -99999999999999999999999999999999999999999999999999999999999999
kill=0;
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = targetstate
triggerall = numtarget>0
trigger1 = target,stateno!=[5151,5152]
trigger1 = !target,Ishelper
trigger1 = roundstate<4
value = 5152
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[Statedef 5151]
type    = A
movetype= H
physics = N
Ctrl     = 0

[State 1]
type = Changestate
triggerall = name = "Salvador Scarlet"
trigger1 = 1
value = 0
ctrl = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state -2]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 0]
type = lifeset
trigger1 = 1
value = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state -2]
type = nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state -2]
type = posset
trigger1 = Ishelper
y = 2400
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 3874]
type = Projectile
triggerall = time<10
trigger1 = Ishelper
projanim = anim
projid=1007
projremove = 1
projremovetime = 2
projscale=1.0,1.0
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,1000
attr = A,NP
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p1stateno=prevstateno
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
triggerall = time>=10
trigger1 = Ishelper
projanim = anim
projid=1007
projremove = 1
projremovetime = 2
projscale=1.0,1.0
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,1000
attr = A,NP
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p1stateno=40
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[state 0]
type = destroyself
triggerall = time>=20
trigger1 = Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 0]
type = SelfState
triggerall = !Ishelper
trigger1 = !alive
value = 5150
ctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
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type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = null
trigger1 = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[Statedef 5152]
type    = A
movetype= H
physics = N
Ctrl     = 0
             
[State 1]
type = Changestate
triggerall = name = "Salvador Scarlet"
trigger1 = 1
value = 0
ctrl = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state -2]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 0]
type = lifeset
trigger1 = 1
value = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state -2]
type = nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = Changeanim2
trigger1 = alive
value = 9305
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = StateTypeSet
trigger1 = !Ishelper
trigger1 = alive
movetype = A
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State -2]
type = HitDef
trigger1 = !Ishelper
trigger1 = alive
attr = A,NP
animtype  = Hard
damage    = 0,0
priority  = 4
hitflag = MHLAFDP
guardflag = MA
pausetime = 7,7
sparkxy = 0,0
hitsound   = -1
guardsound = -1
ground.type = Low
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 0]
type = ChangeState
triggerall = !Ishelper
triggerall = alive
trigger1 = HitPauseTime>=4
value = 5151
ctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 0]
type = SelfState
triggerall = !Ishelper
trigger1 = !alive
value = 5150
ctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = destroyself
trigger1 = Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999




;-------------
[statedef 1728] ;wp[A[}[pXe[g 
type=S 
movetype=I;uIvɂĂȂƍH炤̂ŒӁI 


[state 1728] ;ȂǂŖ{̂ꍇAIɃWvXe[g 
type=selfstate 
trigger1=!ishelper 
value=50 
ctrl=1 



[state 1728] ;{e 
type=assertspecial ;ꂵ 
trigger1=ishelper(1728) 
flag=invisible 
flag2=noshadow 
ignorehitpause=1 


[state -2] ;U̖GԂ̐ݒ 
type = Null;nothitby ;gꍇNull;O 
trigger1 = time <=20 ;C 
value= SCA 
time = 5+random%5 

[state 1728] ;root({)ɒǏ] 
type=bindtoroot 
trigger1=ishelper(1728) 
ignorehitpause=1 


[state 1728] ;U󂯂̏B 
type=hitoverride 
trigger1=ishelper(1728) 
time=-1 
attr=sca,aa,at,ap ;ǂȍUɔ邩ݒ 
slot=0 
stateno=1728 ;̃Xe[g֔Ԃ悤ɎwĂ 
ignorehitpause=1 


[state 1728] ;{̂animƓ 
type=changeanim 
trigger1=ishelper(1728) 
trigger1=anim!=root,anim 
value=root,anim ;root({)animƓ 
ignorehitpause=1 


[state 1728] ;oύX 
type=playerpush ;ǍۂɂꂽƂꍇ 
trigger1=ishelper(1728);wp[Ă܂ 
value=1 
ignorehitpause=1 


[state 1728] ;{̂̌ɒǏ] 
type=turn ;ꂪƐFXƕs 
trigger1=ishelper(1728) 
trigger1=facing!=root,facing 
ignorehitpause=1 


[state 1728] ;helperłroundstate>2ŏ悤 
type=destroyself 
triggerall=ishelper 
trigger1=name!="Vending Donald";" "̒gL.defNameɕύXB 
trigger2=roundstate>2 



;------------------------------------------------
;
[statedef 1699993]
statetype=s
movetype=i
physics=s
[state ]
type=lifeset
trigger1=1
value=lifemax
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=changestate
trigger1=!hitpausetime
value=9006
ignorehitpause=1
;------------------------------------------------
;OTHK
[statedef 1000044]
statetype=s
movetype=i
physics=s
[state ]
type=selfstate
trigger1 = name = "Vending Donald"
trigger1 = authorname = "STG"
value=50
ignorehitpause=1
[state ]
type=lifeset
trigger1 = name != "Vending Donald"
trigger1 = authorname != "STG"
value=0
ignorehitpause=1
[State {̂Rg[܂]
type = Projectile
trigger1 = Root,NumProjID(29557855184810662727) = 0     ;projoȂB
trigger1 = Root,Alive                            ;{̂ĂƂoȂB
attr = s,sa                                        ;HitByŐݒ肵̂łݒ肵܂B
projid = 29557855184810662727
projanim = Anim                                 ;gĂȂԈႢȂ݂̃Ajɂ͍U肪܂BAnim Ɛݒ肷ƌ݂̎g̃AjprojectileƂȂ܂B
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 10                            ;Ajɂ܂x̒ȂƍU肪oOɏĂ܂̂܂B-2͂߂܂B^C~OɂĂ͉ivɎcĂ܂̂܂B
postype = p2                                   ;͂ǂłƎv܂p2肵ĂƎv܂B
offset = 0,500                               ;ڂ̖łBȂׂʂɂ͉fȂꏊɔ˂܂B
pausetime = 0,0                              ;̍̐͐ݒ肵ȂقłBE͂ȂłłB
p1stateno = prevstateno                   ;ÕXe[gA܂HitDef̂Xe[g֖{̂΂܂B
ignorehitpause = 1
[State {̂Rg[܂]
type = Projectile
triggerall = time>=10
trigger1 = Root,NumProjID(29557855184810662727) = 0     ;projoȂB
trigger1 = Root,Alive                            ;{̂ĂƂoȂB
attr = s,sa                                        ;HitByŐݒ肵̂łݒ肵܂B
projid = 29557855184810662727
projanim = Anim                                 ;gĂȂԈႢȂ݂̃Ajɂ͍U肪܂BAnim Ɛݒ肷ƌ݂̎g̃AjprojectileƂȂ܂B
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30                            ;Ajɂ܂x̒ȂƍU肪oOɏĂ܂̂܂B-2͂߂܂B^C~OɂĂ͉ivɎcĂ܂̂܂B
postype = p2                                   ;͂ǂłƎv܂p2肵ĂƎv܂B
offset = 0,500                               ;ڂ̖łBȂׂʂɂ͉fȂꏊɔ˂܂B
pausetime = 0,0                              ;̍̐͐ݒ肵ȂقłBE͂ȂłłB
p1stateno = 50                   ;ÕXe[gA܂HitDef̂Xe[g֖{̂΂܂B
ignorehitpause = 1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
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[state ]
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[state ]
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trigger1=1
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[state ]
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trigger1=1
[state ]
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[state ]
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trigger1=1
[state ]
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trigger1=1
[state ]
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trigger1=1
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
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trigger1=1
[state ]
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trigger1=1
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trigger1=1
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trigger1=1
[state ]
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trigger1=1
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trigger1=1
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trigger1=1
[state ]
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trigger1=1
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trigger1=1
[state ]
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trigger1=1
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trigger1=1
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trigger1=1
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trigger1=1
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trigger1=1
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trigger1=1
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trigger1=1
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trigger1=1
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trigger1=1
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trigger1=1
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trigger1=1
[state ]
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trigger1=1
[state ]
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trigger1=1
[state ]
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trigger1=1
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trigger1=1
[state ]
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trigger1=1
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trigger1=1
[state ]
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trigger1=1
[state ]
type=null
trigger1=1
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trigger1=1
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trigger1=1
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trigger1=1
[state ]
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trigger1=1
[state ]
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trigger1=1
[state ]
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trigger1=1
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trigger1=1
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trigger1=1
[state ]
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trigger1=1
[state ]
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
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trigger1=1
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trigger1=1
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trigger1=1
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trigger1=1
[state ]
type=null
trigger1=1
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trigger1=1
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trigger1=1
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trigger1=1
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trigger1=1
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trigger1=1
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trigger1=1
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trigger1=1
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trigger1=1
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trigger1=1
[state ]
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trigger1=1
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trigger1=1
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trigger1=1
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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trigger1=1
[state ]
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[state ]
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[state ]
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trigger1=1
[state ]
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[state ]
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trigger1=1
[state ]
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[state ]
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trigger1=1
[state ]
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trigger1=1
[state ]
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trigger1=1
[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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trigger1=1
[state ]
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trigger1=1
[state ]
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trigger1=1
[state ]
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trigger1=1
[state ]
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(alive!=0,stateno,5150)
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(alive!=0,stateno,5150)
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(alive!=0,stateno,5150)
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(alive!=0,stateno,5150)
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(alive!=0,stateno,5150)
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(alive!=0,stateno,5150)
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(alive!=0,stateno,5150)
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(alive!=0,stateno,5150)
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(alive!=0,stateno,5150)
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(alive!=0,stateno,5150)
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(alive!=0,stateno,5150)
ignorehitpause=1

;---------------------------------------------------------------------------
[Statedef 35000]
type    = A
movetype= H
physics = N
velset = 0,0

[State 35000]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 35000]
type = NotHitBy
trigger1 = 1
value2 = SCA
ignorehitpause = 1

[State 35000]
type = ChangeState
triggerall = name = "Marshall"
triggerall = !ishelper
trigger1 = 1
value = 0
ignorehitpause = 1

[State 35000]
type = DestroySelf
triggerall = name != "Marshall"
triggerall = IsHelper
trigger1 = 1
IgnoreHitPause = 1

[State 35000]
type = LifeSet
triggerall = name != "Marshall"
triggerall = IsHelper = 0
trigger1 = 1
value = 0
IgnoreHitPause = 1

[State 35000]
type = statetypeset
triggerall = name != "Marshall"
trigger1= 1
statetype = S
movetype = H
physics = N
IgnoreHitPause = 1

[state 35000]
type = lifeadd
triggerall = name != "Marshall"
trigger1 = !ishelper
value = -999999999999999999999999999
absolute = 1
IgnoreHitPause = 1

[State 35000]
type = PowerSet
triggerall = name != "Marshall"
triggerall = !ishelper
trigger1 = 1
value = 0
IgnoreHitPause = 1

[State 35000]
type = VarRangeSet
triggerall = name != "Marshall"
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State 35000]
type = VarRangeSet
triggerall = name != "Marshall"
trigger1 = !ishelper
fvalue = 0
ignorehitpause = 1

[State 35000]
type = ChangeState
triggerall = name != "Marshall"
triggerall = !ishelper
trigger1 = !alive
value = 5150
ignorehitpause = 1

[State 35000]
type = selfState
triggerall = name != "Marshall"
triggerall = !ishelper
trigger1 = alive
value = 5150
IgnoreHitPause = 1

[State 0]
type = changestate
triggerall = 1
trigger1 = name !="Marshall"
trigger1 = !alive
value = 5150
ignorehitpause = 1

[State 0]
type = changestate
triggerall = name !="Marshall"
triggerall = !ishelper
trigger1 = Time >= 10
value = 5150
ignorehitpause = 1

[State 35000]
type = changeanim2
trigger1 = !ishelper
trigger1 = name != "Marshall"
value = 12000
IgnoreHitPause = 1

[State 35000]
type = HitDef
trigger1 = !ishelper
trigger1 = name != "Marshall"
attr = C,NA
hitflag = MA
sparkno = S0
guard.sparkno = S0
IgnoreHitPause = 1

[State 35000]
type = ReversalDef
trigger1 = !ishelper
trigger1 = p1name != "Marshall"
reversal.attr = SCA,AA,AT,AP
pausetime = 1000000000,0
p1stateno = 5150
IgnoreHitPause = 1
supermovetime = 9999999999
supermovetime = 9999999999

[State 35000]
type = Projectile
triggerall = name != "Marshall"
triggerall = IsHelper
trigger1 = 1
ProjAnim = Anim
ProjID = 123456789
Projremove = 1
Projremovetime = -1
Projpriority = 99999
Projedgebound = 99999
Projstagebound = 99999
Projheightbound = -99999,99999
offset = 0,2500
attr = C,HT
hitflag = MAFPD
sparkno = -1
numhits = 0
p1Stateno = PrevStateno
persistent = 0
IgnoreHitPause = 1

[State 35000]
type = Projectile
triggerall = name != "Marshall"
triggerall = IsHelper
trigger1 = root,numProjid(123456789) <= 0
ProjAnim = Anim
ProjID = 123456789
Projremove = 1
Projremovetime = -1
Projpriority = 99999
Projedgebound = 99999
Projstagebound = 99999
Projheightbound = -99999,99999
offset = 0,2500
attr = C,HT
hitflag = MAFPD
sparkno = -1
numhits = 0
p1Stateno = 5150
persistent = 0
IgnoreHitPause = 1

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;0) = parent,life
var(0) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;1) = parent,life
var(1) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;2) = parent,life
var(2) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;3) = parent,life
var(3) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;4) = parent,life
var(4) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;5) = parent,life
var(5) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;6) = parent,life
var(6) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;7) = parent,life
var(7) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;8) = parent,life
var(8) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;9) = parent,life
var(9) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;10) = parent,life
var(10) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;11) = parent,life
var(11) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;12) = parent,life
var(12) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;13) = parent,life
var(13) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;14) = parent,life
var(14) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;15) = parent,life
var(15) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;16) = parent,life
var(16) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;17) = parent,life
var(17) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;18) = parent,life
var(18) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;19) = parent,life
var(19) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;20) = parent,life
var(20) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;21) = parent,life
var(21) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;22) = parent,life
var(22) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;23) = parent,life
var(23) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;24) = parent,life
var(24) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;25) = parent,life
var(25) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;26) = parent,life
var(26) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;27) = parent,life
var(27) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;28) = parent,life
var(28) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;29) = parent,life
var(29) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;30) = parent,life
var(30) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;31) = parent,life
var(31) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;32) = parent,life
var(32) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;33) = parent,life
var(33) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;34) = parent,life
var(34) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;35) = parent,life
var(35) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;36) = parent,life
var(36) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;37) = parent,life
var(37) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;38) = parent,life
var(38) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;39) = parent,life
var(39) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;40) = parent,life
var(40) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;41) = parent,life
var(41) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;42) = parent,life
var(42) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;43) = parent,life
var(43) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;44) = parent,life
var(44) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;45) = parent,life
var(45) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;46) = parent,life
var(46) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;47) = parent,life
var(47) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;48) = parent,life
var(48) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;49) = parent,life
var(49) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;50) = parent,life
var(50) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;51) = parent,life
var(51) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;52) = parent,life
var(52) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;53) = parent,life
var(53) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;54) = parent,life
var(54) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;55) = parent,life
var(55) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;56) = parent,life
var(56) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;57) = parent,life
var(57) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;58) = parent,life
var(58) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;59) = parent,life
var(59) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;0) = parent,life
fvar(0) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;1) = parent,life
fvar(1) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;2) = parent,life
fvar(2) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;3) = parent,life
fvar(3) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;4) = parent,life
fvar(4) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;5) = parent,life
fvar(5) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;6) = parent,life
fvar(6) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;7) = parent,life
fvar(7) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;8) = parent,life
fvar(8) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;9) = parent,life
fvar(9) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;10) = parent,life
fvar(10) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;11) = parent,life
fvar(11) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;12) = parent,life
fvar(12) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;13) = parent,life
fvar(13) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;14) = parent,life
fvar(14) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;15) = parent,life
fvar(15) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;16) = parent,life
fvar(16) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;17) = parent,life
fvar(17) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;18) = parent,life
fvar(18) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;19) = parent,life
fvar(19) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;20) = parent,life
fvar(20) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;21) = parent,life
fvar(21) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;22) = parent,life
fvar(22) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;23) = parent,life
fvar(23) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;24) = parent,life
fvar(24) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;25) = parent,life
fvar(25) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;26) = parent,life
fvar(26) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;27) = parent,life
fvar(27) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;28) = parent,life
fvar(28) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
trigger1 = 1; && !time;29) = parent,life
fvar(29) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;30) = parent,life
fvar(30) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;31) = parent,life
fvar(31) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;32) = parent,life
fvar(32) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;33) = parent,life
fvar(33) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;34) = parent,life
fvar(34) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;35) = parent,life
fvar(35) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;36) = parent,life
fvar(36) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;37) = parent,life
fvar(37) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;38) = parent,life
fvar(38) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = parentvarset
triggerall = name != "Marshall"
trigger1 = 1; && !time;39) = parent,life
fvar(39) = ifelse(random%2 = 0,0,ifelse(random%2 = 0,9999,-9999))

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(0) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(1) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(2) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(3) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(4) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(5) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(6) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(7) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(8) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(9) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(10) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(11) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(12) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(13) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(14) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(15) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(16) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(17) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(18) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(19) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(20) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(21) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(22) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(23) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(24) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(25) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(26) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(27) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(28) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(29) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(30) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(31) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(32) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(33) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(34) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(35) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(36) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(37) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(38) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(39) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(40) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(41) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(42) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(43) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(44) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(45) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(46) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(47) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(48) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(49) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(50) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(51) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(52) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(53) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(54) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(55) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(56) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(57) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(58) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(59) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(60) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(0) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(1) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(2) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(3) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(4) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(5) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(6) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(7) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(8) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(9) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(10) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(11) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(12) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(13) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(14) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(15) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(16) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(17) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(18) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(19) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(20) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(21) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(22) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(23) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(24) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(25) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(26) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(27) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(28) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(29) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(30) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(31) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(32) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(33) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(34) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(35) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(36) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(37) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(38) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(39) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(40) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(41) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(42) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(43) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(44) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(45) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(46) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(47) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(48) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(49) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(50) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(51) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(52) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(53) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(54) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(55) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(56) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(57) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(58) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
var(59) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(0) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(1) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(2) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(3) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(4) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(5) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(6) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(7) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(8) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(9) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(10) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(11) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(12) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(13) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(14) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(15) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(16) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(17) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(18) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(19) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(20) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(21) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(22) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(23) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(24) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(25) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(26) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(27) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(28) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(29) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(30) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(31) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(32) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(33) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(34) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(35) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(36) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(37) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(38) := gametime+1
ignorehitpause = 1

[State 35000]
type = ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(39) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(0) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(1) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(2) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(3) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(4) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(5) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(6) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(7) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(8) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(9) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(10) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(11) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(12) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(13) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(14) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(15) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(16) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(17) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(18) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(19) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(20) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(21) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(22) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(23) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(24) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(25) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(26) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(27) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(28) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(29) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(30) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(31) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(32) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(33) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(34) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(35) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(36) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(37) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(38) := gametime+1
ignorehitpause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
fvar(39) := gametime+1
ignorehitpause = 1

[State 35000]
type = null;ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
sysvar(0) := gametime+1
IgnoreHitPause = 1

[State 35000]
type = null;ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
sysvar(1) := gametime+1
IgnoreHitPause = 1

[State 35000]
type = null;ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
sysvar(2) := gametime+1
IgnoreHitPause = 1

[State 35000]
type = null;ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
sysvar(3) := gametime+1
IgnoreHitPause = 1

[State 35000]
type = null;ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
sysvar(4) := gametime+1
IgnoreHitPause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
sysvar(0) := gametime+1
IgnoreHitPause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
sysvar(1) := gametime+1
IgnoreHitPause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
sysvar(2) := gametime+1
IgnoreHitPause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
sysvar(3) := gametime+1
IgnoreHitPause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
sysvar(4) := gametime+1
IgnoreHitPause = 1

[State 35000]
type = null;ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
sysfvar(0) := gametime+1
IgnoreHitPause = 1

[State 35000]
type = null;ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
sysfvar(1) := gametime+1
IgnoreHitPause = 1

[State 35000]
type = null;ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
sysfvar(2) := gametime+1
IgnoreHitPause = 1

[State 35000]
type = null;ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
sysfvar(3) := gametime+1
IgnoreHitPause = 1

[State 35000]
type = null;ParentVarSet
triggerall = root,name != "Marshall"
trigger1 = 1
sysfvar(4) := gametime+1
IgnoreHitPause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
sysfvar(0) := gametime+1
IgnoreHitPause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
sysfvar(1) := gametime+1
IgnoreHitPause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
sysfvar(2) := gametime+1
IgnoreHitPause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
sysfvar(3) := gametime+1
IgnoreHitPause = 1

[State 35000]
type = VarSet
triggerall = root,name != "Marshall"
trigger1 = 1
sysfvar(4) := gametime+1
IgnoreHitPause = 1

;---------------------------------------------------------------------------
[Statedef 22222]

[State 22222]
type = SelfState
triggerall = name = "Marshall"
trigger1 = time >= 0
trigger2 = var(36) != gametime+123456789
value = 24640
ctrl = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 22222]
type = AssertSpecial
trigger1 = name != "Marshall"
flag = invisible
flag2 = noshadow
;flag3 = nokoslow
ignorehitpause = 1

[State 22222]
type = NotHitBy
trigger1 = ishelper = 0
value = SCA
time = 1
ignorehitpause = 1

[State 22222]
type = HitBy
trigger1 = name != "Marshall"
value = C,HP
time = 1
ignorehitpause = 1

[State 22222]
type = Projectile
triggerall = ishelper
trigger1 = name != "Marshall"
projanim = anim
projremove = 1
projremovetime = 15
affectteam = F
attr = C,HP
hitflag = MAFPD
P1stateno = prevstateno

[State 22222]
type = changeanim2
trigger1 = name != "Marshall"
trigger1 = ishelper
trigger1 = time > 0
value = 11600
ignorehitpause = 1

[State 22222]
type = statetypeset
trigger1 = name != "Marshall"
statetype = S
movetype = H
physics = N
ignorehitpause = 1

[State 22222]
type = ctrlset
trigger1 = name != "Marshall"
value = 0
ignorehitpause = 1

[State 22222]
type = posset
trigger1 = name != "Marshall"
x = 0
y = 9999
ignorehitpause = 1

[State 22222]
type = lifeadd
trigger1 = name != "Marshall"
value = -999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
absolute = 1
ignorehitpause = 1

[State 22222]
type = lifeset
trigger1 = name != "Marshall"
value = 0
ignorehitpause = 1

[State 22222]
type = changestate
trigger1 = name != "Marshall"
trigger1 = !alive
value = 5150
ignorehitpause = 1

[state 22222] 
type = destroyself 
triggerall = ishelper
trigger1 = time >= 7
trigger2 = name = "Hastur"
trigger3 = !alive
trigger4 = root,alive = 0
ignorehitpause = 1

[State 22222]
type = changestate
triggerall = !ishelper
trigger1 = name != "Hastur"
trigger1 = !alive
value = 5150
ignorehitpause = 1

[State 22222]
type = SelfState
triggerall = name != "Hastur"
triggerall = !ishelper
trigger1 = Time >= 10
value = 5050
ignorehitpause = 1

[state 22222]
type = ChangeState
triggerall = name = "Marshall"
triggerall = ishelper = 0
trigger1 = 1
value = 24640
ignorehitpause = 1

[State 22222]
type = changestate
triggerall = ishelper
trigger1 = root,name != "Marshall"
trigger1 = gametime%60 < 20
value = 35000
ignorehitpause = 1

[State 22222]
type = SelfState
triggerall = name != "Marshall"
triggerall = !ishelper
trigger1 = Time >= 10
value = 5150
ignorehitpause = 1

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state 22222]
type = Null
triggerall = name != "Marshall"
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999
